Alex Zirbel's activity
From 01/12/2013 to 02/10/2013
02/10/2013
- 02:38 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
- In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newl...
02/03/2013
- 03:24 PM Colony Scout Bug #2122 (Fixed): Standardize encoders
- Reasonably fixed - can't get it more precise without hardware testing anyway.
- 03:23 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
- 03:23 PM Colony Scout Bug #2132: Delay before motor commands start
- Fixed by adding a latch to the ROS service advertising.
01/29/2013
- 06:05 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
- Because it can't be killed. Don't let it be added.
- 07:27 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
- Alex will help with this one too.
01/28/2013
- 06:21 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
- The first motor command rarely works.
Putting a delay before sending any commands is a quickfix, and this could be... - 06:20 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
- In the python GUI, the resume button does nothing.
- 06:20 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
- Interaction of teleop and behaviors is bad.
For example, if teleop is on, then the behavior will seem to be bugged... - 06:12 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
- 1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout c...
01/19/2013
- 03:12 PM Colony Scout Task #2111 (Fixed): Make scoutsim debugging tools able to run on any scout.
- 03:12 PM Colony Scout Task #2111: Make scoutsim debugging tools able to run on any scout.
- Now possible to change this via rosservice calls.
More gui changes can be requested later.
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