maze_solve now works. Need testing on other machines to confirm.
Merge branch 'master' of ssh://roboclub.org/home/svn/scoutos
Maze solve now works
Adding painter node to control paintboard and metal detector
Fixed GUI bug to kill all the processes related to behavior when killing scouts
Integrated paintboard and metal detector control classes more fully.
Added new danger_marking (dumb_run_around) behavior.
This behavior drives until it sees a wall, spins, and keeps going. It lays down the paint if it spies a danger. Yarr.
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