Got motor control working with scoutsim
Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....
actually removing what I removed
Rewrote libbuttons to use objects (ButtonControl).
Also removed query_motors (motors node now responsible for publishing changes)
bugfix: removed -lmotors from manifest files (causing rosmake errors)
Made a lot of changes to the general structure.
Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:
Updated motors code.
Changed the definitions for the set_motors message, which forced a fewimplementation changes as well.
Changed "libscout_node" to "node" and "n" to "node" in other packages.
Updated the motors class and set_motors message.
Still todo: update the query_motors service, make the util file exported as a library.
Only added libbuttons files. Adding changes to libscout that make libbuttons work.
Added buttons to libscout. Compiles!
Made libscout compile. Changed behavior.cpp to set motors to the same speed in order to test simulator code.
Added temporary scout images for turtlesim into the repository. Removed old turtle images.
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