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scoutos / scout / scoutsim / CMakeLists.txt @ e3f69e61

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# Date Author Comment
112bf9db 03/03/2012 06:02 PM Alex Zirbel

Merged changes in scoutsim makelists.

9b3564f3 02/25/2012 05:40 PM Alex Zirbel

Sonar prototypes in scoutsim package.

aa5e4ddc 02/14/2012 06:15 PM Leon

Finishing BFS for behaviors navigationMap. Also commiting teleop skeleton code.

144137a1 12/26/2011 04:15 PM Alex Zirbel

Got motor control working with scoutsim

Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.
At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....

a8480867 12/04/2011 01:17 AM Alex Zirbel

Made a lot of changes to the general structure.

Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:

  • All separate node code (ie motors) are meant to only interface with hardware - doing as little logic as possible....
266ae7f2 11/26/2011 09:43 PM Alex Zirbel

Added a template scout simulator class.

Scoutsim is modeled directly from turtlesim. At this point, the only changes are in names and indentation. A separate licensing file was also added to get rid of the junk at the top of the old turtlesim files.