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added a sample world, updated main to load the sample world
max_objs is not an argument of load_world. Remove starts_with
started working on integrating with rangefinders
load world from input file, changed create poly to take an array of doubles
added some functions to initialize the world. still needs a lot of work
working ray-polygon collisions, but needs a lot of clean up
completed skeleton for the environment
world header file, with type definitions