root / scout / scoutsim / src / scoutsim_internal.h @ e5ac3afb
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#ifndef _SCOUTSIM_INTERNAL_
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#define _SCOUTSIM_INTERNAL_
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/**
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* State of the whole world, positions of all scouts!
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* Passed by reference to scouts for reading on update loop.
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* Updated only by sim_frame to prevent concurrency problems.
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*/
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typedef struct world_state |
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{ |
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float canvas_width;
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float canvas_height;
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} world_state; |
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#endif /* _SCOUTSIM_INTERNAL_ */ |