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scoutos / scout / libscout / src / behaviors / navigationMap.cpp @ aa28526f

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#include "navigationMap.h"
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/** @brief Initializes the map */
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navigationMap::navigationMap(std::string scoutname) : Behavior(scoutname)
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{
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  /** Initialize Map 
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   *
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   *   1           2          3         4
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   *  ----|-----------|----------|---------|---------->
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   *  <---|--5--------|--6-------|--7------|--8-------
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   *      |           |          |         |
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   *     9|         10|        11|       12|
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   *      |           |          |         |
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   *     ---         ---        ---       ---
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   */
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    Edge a1[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 2, 10), 
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                            MAKE_EDGE(IRIGHT, 9, 40),
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                            MAKE_EDGE(IUTURN, DEADEND, 0)};
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    Edge a2[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 3, 10),
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                            MAKE_EDGE(IRIGHT, 10, 40),
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                            MAKE_EDGE(IUTURN, 5, 10)};
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    Edge a3[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 4, 10),
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                            MAKE_EDGE(IRIGHT, 11, 40),
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                            MAKE_EDGE(IUTURN, 6, 10)};
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    Edge a4[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, DEADEND, 0),
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                            MAKE_EDGE(IRIGHT, 12, 40),
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                            MAKE_EDGE(IUTURN, 7, 10)};
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    Edge a5[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, DEADEND, 0),
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                            MAKE_EDGE(ILEFT, 9, 40),
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                            MAKE_EDGE(IUTURN, 2, 10)};
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    Edge a6[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 5, 10),
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                            MAKE_EDGE(ILEFT, 10, 40),
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                            MAKE_EDGE(IUTURN, 3, 10)};
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    Edge a7[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 6, 10),
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                            MAKE_EDGE(ILEFT, 11, 40),
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                            MAKE_EDGE(IUTURN, 4, 10)};
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    Edge a8[ARRAY_SIZE] = {MAKE_EDGE(ISTRAIGHT, 7, 10),
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                            MAKE_EDGE(ILEFT, 12, 40),
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                            MAKE_EDGE(IUTURN, DEADEND, 0)};
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    Edge a9[ARRAY_SIZE] = {MAKE_EDGE(IRIGHT, 2, 10),
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                            MAKE_EDGE(ILEFT, DEADEND, 0),
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                            MAKE_EDGE(IUTURN, 9, 40)};
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    Edge a10[ARRAY_SIZE] = {MAKE_EDGE(IRIGHT, 3, 10),
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                            MAKE_EDGE(ILEFT, 5, 10),
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                            MAKE_EDGE(IUTURN, 10, 40)};
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    Edge a11[ARRAY_SIZE] = {MAKE_EDGE(IRIGHT, 4, 10),
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                            MAKE_EDGE(ILEFT, 6, 10),
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                            MAKE_EDGE(IUTURN, 11, 40)};
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    Edge a12[ARRAY_SIZE] = {MAKE_EDGE(IRIGHT, DEADEND, 0),
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                            MAKE_EDGE(ILEFT, 7, 10),
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                            MAKE_EDGE(IUTURN, 12, 40)};
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    map.pushback(a1);
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    map.pushback(a2);
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    map.pushback(a3);
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    map.pushback(a4);
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    map.pushback(a5);
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    map.pushback(a6);
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    map.pushback(a7);
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    map.pushback(a8);
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    map.pushback(a9);
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    map.pushback(a10);
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    map.pushback(a11);
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    map.pushback(a12);
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        curr_state = START_STATE;
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    eta = 99999;
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}
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/** @brief Goes through and frees all allocated memory */
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navigationMap::~navigationMap()
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{
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    while(!map.empty())
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    {
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      Edge* e = map.pop_back();
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      delete e;
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    }
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    return;
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}
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navigationMap::run()
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{
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}
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navigationMap::update_state(Turn turn_made)
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{
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        Edge* possible_edges = get_outbound_edges(current_state);
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        int arr_size = sizeof(possible_edges)/sizeof(Edge);
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        for(i=0;i<arr_size;i++)
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        {
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                //sets the current state to the state associated with the turn made
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                if(GET_EDGE_DIR(possible_edges[i]) == turn_made)
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                {
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                        int speed = 10000;//its over 9000
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                        current_state = GET_EDGE_STATE(possible_edges[i]);
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                        //TODO: get actual speed
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                        arrival_time = ros::Time::now() + 
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                                        GET_EDGE_DIST(possible_edges[i])/speed;
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                        return current_state;
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                }
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        }
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        return -1;//failure to succeed
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}
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navigationMap::get_eta()
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{
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        return arrival_time;
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}
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navigationMap::get_time_remaining()
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{
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        return (arrival_time - ros::Time::now());
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}
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navigationMap::get_state()
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{
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        return curr_state;
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}
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navigationMap::get_outbound_edges(State state)
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{
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        return map(state-1); 
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}
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navigationMap::shortest_path(State target_state)
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{
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    // BFS algorithm
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    State curr_state = get_state();
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    char visited[MAX_NODES+1]; 
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    queue<State> q;
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    q.push(curr_state);
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    // not zero = visited, zero = unvisited, negative = start state
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    visited[curr_state] = -1;
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    while (!q.is_empty)
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    {
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        State state = q.pop();
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        if (state == target_state)
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        {   
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            Turn moves_list[MAX_NODES];
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            int j = 0; // counter
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            for(State child = state; visited[child] >= 0; 
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                    child = visited[child]) //while not start state
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            {
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                State parent = visited[child];
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                Edge* edges = get_outbound_edges(parent);
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                for (int i = 0; i < ARRAY_SIZE; i++)
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                {
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                    if (GET_EDGE_STATE(edges[i]) == child)
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                    {
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                        moves_list[j] = GET_EDGE_DIR(edges[i]);
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                        j++;
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                        break;
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                    }
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                }
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            }
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            return moves_list;
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        }
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        Edge* edges = get_outbound_edges(state);
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        int length = sizeof(edges) / sizeof(Edge);
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        for (int i = 0; i < length; i++)
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        {
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            State new_state = GET_EDGE_STATE(edges[i]);
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            if (!visited[new_state]) 
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            {
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                // set visited to the parent of the new state
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                visited[new_state] = state;
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                q.push(new_state);
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            }
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        }
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    }
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    //oops, no way to get to target from state
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    return NULL;
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}