Revision 1958
Added more functionality to database for mapping things.
trunk/code/projects/traffic_navigation/intersectData.h | ||
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#ifndef _NODE_DATABASE_ |
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#define _NODE_DATABASE_ |
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#define NUM_FEATURES 5
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#define NUM_FEATURES 8
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/**************************** |
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* Node Information: 5-bit Integer |
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* 3 bits of node type |
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* 2 bits of entry information |
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* |
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* Intersection Number stored in bits 6-12. |
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* |
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* Also contains a "feature id": 4 bits in positions 13,14,15,16 |
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* |
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* |
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********************************/ |
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#define INTERSECTION_NODE 0 |
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#define ROAD_NODE 1 |
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#define ROAD_NODE 1 |
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#define MAPPING_MARKER NUM_FEATURES |
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//Used when mapping to signify return to previously visited intersection while driving on the wrong side of the road. |
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/******************************** |
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* Node TYPES: |
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* OFF_RAMP 2 |
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* DOUBLE_C 3 |
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* DOUBLE_T 4 |
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* |
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* ROAD 5 |
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* |
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********************************/ |
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/******************************** |
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* More Node TYPES: |
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* |
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********************************/ |
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#define ROAD 5 |
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/*placeholder for all roads atm, until we come up with a better solution */ |
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/******************************** |
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* Turn TYPES: |
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* |
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* ISTRAIGHT 0
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* ISTRAIGHT 0 |
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* ILEFT 1 |
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* IRIGHT 2 |
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* IUTURN 3 |
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********************************/ |
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//DOUBLE_C intersection (Cross Intersection) positions |
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//use T-Junction positions |
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/* |
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CTOP |
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|| |
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|| |
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|| |
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CLEFT=======CRIGHT |
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|| |
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|| |
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|| |
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CBOT |
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*/ |
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#define CTOP 0 |
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#define CRIGHT 1 |
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#define CBOT 2 |
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#define CLEFT 3 |
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//DOUBLE_T intersection (T-Junction) positions |
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/* |
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int NodeData[NUM_FEATURES]; |
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void initializeData(); |
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void insertNode(int key, int featureid, int node_type, int node_info); |
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void insertIntersection(int key, int intserction_type, int intersection_position); |
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void insertRoad(int key, int node_type, int road_type); |
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// Functions to get data from the Database: |
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int getFeatureId(int key); |
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int getIntersectType(int key); |
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int getIntersectPos(int key); |
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int getRoadType(int key); |
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int getRoadInfo(int key); |
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int getFeatureId(int key); //Returns value in Feature TYPES (see above) |
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int getIntersectType(int key); //Returns value in Node TYPE (values 0-4) (see above) |
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int getIntersectPos(int key); //Returns value in Intersect ENTRYPOINTS (see above) |
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int getRoadType(int key); //Returns value in Node TYPE (values 5) (see above) |
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int getRoadInfo(int key); //Returns value in Road TYPES (see above) |
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int getIntersectNum(int key); //Returns number of intersection |
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#endif |
trunk/code/projects/traffic_navigation/intersectData.c | ||
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/* |
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* This function serves to make the code for the intersection database |
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* as reuseable as possible. This part initializes the data and is the |
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* only one that needs to be rewritten for each map. |
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* |
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*/ |
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void initializeData(){ |
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//insert all intersections that are in the map. |
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//THIS DATA FOR THE DEMO MAP |
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insertNode(0, INTERSECTION_NODE, DOUBLE_C, TMIDDLE); |
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insertNode(1, ROAD_NODE, ROAD, ROAD_SINGLE); |
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insertNode(2, INTERSECTION_NODE, DOUBLE_C, TMIDDLE); |
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insertNode(4,ROAD_NODE,ROAD,HIGHWAY); |
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insertNode(5,INTERSECTION_NODE,DOUBLE_C,TMIDDLE); |
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insertNode(8,ROAD_NODE,ROAD,ROAD_SINGLE); |
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insertNode(10,ROAD_NODE,ROAD,ROAD_SINGLE); |
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insertNode(16,INTERSECTION_NODE,DOUBLE_C, TMIDDLE); |
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return; |
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} |
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/* |
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* This function serves to make the code for the intersection database |
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* as reuseable as possible. This part creates the implementation of the |
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* database that can be copied over for all projects. |
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* |
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*/ |
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// Does nothing if your indmax is out of bounds. |
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void insertNode(int key, int featureid, int node_type, int node_info){ |
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// if (key < sizeof(IntersectData)/sizeof(int)) |
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void insertNode(int key, int featureid, int intersect_num, int node_type, int node_info){ |
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if(key < NUM_FEATURES) |
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NodeData[key] = (featureid<<12) + (node_type<<2) + node_info; |
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NodeData[key] = (featureid<<12) + (intersect_num<<5) + (node_type<<2) + node_info;
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return; |
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} |
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void insertIntersection(int key, int node_type, int intersection_position){ |
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void insertIntersection(int key, int intersect_num, int node_type, int intersection_position){
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if(key < NUM_FEATURES) |
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NodeData[key] = (INTERSECTION_NODE<<12) + (node_type<<2) |
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NodeData[key] = (INTERSECTION_NODE<<12) + (intersect_num<<5) + (node_type<<2)
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+ intersection_position; |
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return; |
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} |
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void insertRoad(int key, int node_type, int road_type){ |
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void insertRoad(int key, int intersect_num, int node_type, int road_type){
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if(key < NUM_FEATURES) |
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NodeData[key] = (ROAD_NODE<<12) + (node_type<<2) + road_type; |
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NodeData[key] = (ROAD_NODE<<12) + (intersect_num<<5) + (node_type<<2) + road_type;
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return; |
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} |
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/* |
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* This function serves to make the code for the intersection database |
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* as reuseable as possible. This part initializes the data and is the |
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* only one that needs to be rewritten for ech map. |
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* |
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*/ |
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/**********************************************************************NEEDS TO BE FIXED*/ |
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void initializeData(){ |
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//insert all intersections that are in the map. |
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//THIS DATA FOR THE DEMO MAP |
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/* insertNode(0, INTERSECTION_NODE, DOUBLE_C, TMIDDLE); |
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insertNode(1, ROAD_NODE, ROAD, ROAD_SINGLE); |
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insertNode(2, INTERSECTION_NODE, DOUBLE_C, TMIDDLE); |
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insertNode(4,ROAD_NODE,ROAD,HIGHWAY); |
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insertNode(5,INTERSECTION_NODE,DOUBLE_C,TMIDDLE); |
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insertNode(8,ROAD_NODE,ROAD,ROAD_SINGLE); |
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insertNode(10,ROAD_NODE,ROAD,ROAD_SINGLE); |
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insertNode(16,INTERSECTION_NODE,DOUBLE_C, TMIDDLE); |
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*/ return; |
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} |
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// Functions to get data from the Database: |
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//@TODO:Add some checks to make sure the key is less than NUM_FEATURES |
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// also: figure out what to do when this happens. |
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// Add checks to see if we call getIntersect...() on intersections |
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// and getRoad...() on roads. |
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int getFeatureId(int key) |
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{ |
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int getIntersectType(int key){ |
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if(key < NUM_FEATURES && getFeatureId(key) == INTERSECTION_NODE) |
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return (NodeData[key]>>2)&3;
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return (NodeData[key]>>2)&7;
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else return -1; |
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} |
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int getIntersectPos(int key){ |
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if(key < NUM_FEATURES && getFeatureId(key) == INTERSECTION_NODE) |
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return (NodeData[key])&3;
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return (NodeData[key])&3;
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else return -1; |
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} |
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int getRoadType(int key){ |
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if(key < NUM_FEATURES && getFeatureId(key) == ROAD_NODE) |
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return (NodeData[key]>>2)&3;
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return (NodeData[key]>>2)&7;
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else return -1; |
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} |
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int getRoadInfo(int key){ |
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if(key < NUM_FEATURES && getFeatureId(key) == ROAD_NODE) |
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return (NodeData[key])&3;
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return (NodeData[key])&3;
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else return -1; |
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} |
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int getIntersectNum(int key){ |
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if(key < NUM_FEATURES && getFeatureId(key) == INTERSECTION_NODE) |
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return (NodeData[key]>>5)&127; |
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else return -1; |
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} |
trunk/code/projects/traffic_navigation/validTurns.c | ||
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* |
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*/ |
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/******************************Random Num Gen Version of validTurns*/ |
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#define GET16(s)( ((s)&0x8000)>>16 ) /*gets the 16 bit*/ |
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#define GET14(s)( ((s)&0x2000)>>14 ) /*gets the 14thbit*/ |
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#define GET13(s)( ((s)&0x1000)>>13 ) /*you get the idea*/ |
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#define GET11(s)( ((s)&0x400)>>11 ) |
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#define CYCLES 10 /*the number of reseeds i perform before finally extracting my ranodm number*/ |
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#define SHIFT(s)( (s)<<1) |
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#define RESEED(s)( (s)=( ( ((GET16(s)^GET14(s))^GET13(s))^GET11(s) ) | SHIFT(s) ) )/*reseeding the first bit of the number with bits from the number*/ |
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unsigned int seed = 0xC0FFEE; |
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int randomNumGen(int max){ |
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int a = 0; |
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int b = 0xBEEF; |
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seed++; |
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return seed%4; |
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} |
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/******************************Random Num Gen Version of validTurns*/ |
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/* |
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int randomNumGen(int max){ |
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return rtc_get() % max; |
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