root / demos / smart_run_around_fsm / src / smart_run_around_fsm.c @ 1784
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#include "dragonfly_lib.h" |
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#include "smart_run_around_fsm.h" |
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/*A simple behavior for navigating in an environment, i.e. avoiding walls and getting stuck.
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Could be better at not getting stuck.
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Latest revision only has two accessible states: move and reverse.
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*/
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void run_around_init(void) |
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{ |
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range_init(); |
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/*Start in the default state, MOVING*/
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avoid_state=MOVING; |
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/*Set timers to their maximum values.*/
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crazy_count=CRAZY_MAX; |
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backup_count=BACKUP_MAX; |
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pControl=0;
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/*Initialize distances to zero.*/
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d1=0; d2=0; d3=0; d4=0; d5=0; |
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orb_set_color(GREEN); |
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} |
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/*The main function, call this to update states as frequently as possible.*/
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void run_around_FSM(void) { |
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/*Default to moving.*/
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avoid_state=MOVING; |
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/*The following lines ensure that undefined (-1) values
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will not update the distances.*/
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int temp;
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temp=range_read_distance(IR1); |
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d1=(temp == -1) ? d1 : temp;
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temp=range_read_distance(IR2); |
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d2=(temp == -1) ? d2 : temp;
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temp=range_read_distance(IR3); |
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d3=(temp == -1) ? d3 : temp;
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temp=range_read_distance(IR4); |
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d4=(temp == -1) ? d4 : temp;
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temp=range_read_distance(IR5); |
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d5=(temp == -1) ? d5 : temp;
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/*If the crazy count is in it's >>3 range, it acts crazy.*/
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if(crazy_count<=(CRAZY_MAX>>3)) |
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{ |
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avoid_state=CRAZY; |
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crazy_count--; |
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if(crazy_count<0) crazy_count=CRAZY_MAX; |
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evaluate_state(); |
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return;
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} |
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//Checks the forward distance to see if it should back up, if so...state backwards.
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if((d2!=-1)&&(d2 < 150)){ |
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backup_count=BACKUP_MAX; |
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avoid_state=BACKWARDS; |
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evaluate_state(); |
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return;
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} |
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/*
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if(d1 < 120 || d3 < 120) {
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avoid_state = BACKWARDS;
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backup_count = BACKUP_MAX;
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evaluate_state();
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return;
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}
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*/
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if(backup_count<BACKUP_MAX){
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avoid_state=BACKWARDS; |
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if(backup_count<0) |
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backup_count=BACKUP_MAX; |
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evaluate_state(); |
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return;
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} |
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/*Should evaluate an expression from -255 to 255 to pass to move.*/
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pControl= ((d3-d1) + (d4-d5)) >> TURN_CONSTANT; |
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if(pControl>PCONTROL_CRAZY_LIMIT || pControl<-PCONTROL_CRAZY_LIMIT) crazy_count--;
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/*i.e. if you really want to turn for an extended period of time...you're probably stuck.*/
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/*Debug stuff:*/
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/*usb_puts("pControl evaluating: ");
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usb_puti(pControl);
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usb_puts("\n\r");
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usb_puts("IR1: ");
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usb_puti(d1);
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usb_puts(" IR2: ");
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usb_puti(d2);
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usb_puts(" IR3: ");
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usb_puti(d3);
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usb_puts(" IR4: ");
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usb_puti(d4);
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usb_puts(" IR5: ");
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usb_puti(d5);
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usb_puts("\n\r");*/
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evaluate_state(); |
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} |
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//Acts on state change.
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void evaluate_state(){
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switch(avoid_state){
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case(MOVING): orb_set_color(GREEN);
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move(STRAIT_SPEED,-pControl); |
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break;
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case(BACKWARDS): orb_set_color(MAGENTA);
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move(-STRAIT_SPEED-50,0); |
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break;
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case(CRAZY): orb_set_color(RED);
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/*TODO: Implement a crazy state.*/
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move(STRAIT_SPEED,-pControl); |
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break;
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default:
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/*Should never get here, go strait.*/
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move(100,0); orb_set_color(BLUE); |
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break;
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} |
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} |
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