root / branches / simulator / projects / simulator / simulator / core / gauss.c @ 1000
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/**
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* @file gauss.c
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* @author Colony Project
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*
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* @brief Generates noise.
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*
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* Uses a Gaussian curve to approximate noise
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* for robots in the simulator.
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**/
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#include <stdlib.h> |
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#include <math.h> |
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#include "gauss.h" |
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float chaos_scalar;
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float gauss_noise(void) |
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{ |
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float x1, x2, w, y1, y2;
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srand( SEED ); |
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do
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{ |
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x1 = 2.0 * rand()/RAND_MAX - 1.0; |
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x2 = 2.0 * rand()/RAND_MAX - 1.0; |
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w = x1 * x1 + x2 * x2; |
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} while ( w >= 1.0 ); |
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w = sqrt( (-2.0 * log( w ) ) / w ); |
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return (x1 * w);
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} |
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