Revision ddfeb111
ID | ddfeb11183e90127649a5f69425bedc926bda71c |
Fixing bugs with ghost scout (these were problems in odometry related
to constants in the simulator and coordinate frame and theta representation
in the simulator). Also made ghost scout translucent in order to differentiate
it.
scout/scoutsim/src/scout.cpp | ||
---|---|---|
465 | 465 |
|
466 | 466 |
Pose p; |
467 | 467 |
p.x = pos.x; |
468 |
p.y = state.canvas_height - pos.y;
|
|
468 |
p.y = pos.y; |
|
469 | 469 |
p.theta = orient; |
470 | 470 |
p.linear_velocity = l_speed; |
471 | 471 |
p.angular_velocity = r_speed; |
Also available in: Unified diff