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Revision ddfeb111

IDddfeb11183e90127649a5f69425bedc926bda71c

Added by Priya almost 4 years ago

Fixing bugs with ghost scout (these were problems in odometry related
to constants in the simulator and coordinate frame and theta representation
in the simulator). Also made ghost scout translucent in order to differentiate
it.

View differences:

scout/scoutsim/src/scout.cpp
465 465

  
466 466
        Pose p;
467 467
        p.x = pos.x;
468
        p.y = state.canvas_height - pos.y;
468
        p.y = pos.y;
469 469
        p.theta = orient;
470 470
        p.linear_velocity = l_speed;
471 471
        p.angular_velocity = r_speed;

Also available in: Unified diff