Project

General

Profile

Statistics
| Branch: | Revision:

root / scout / libscout / src / behaviors / navigationMap.h @ d37cfc69

History | View | Annotate | Download (4.51 KB)

1
/**
2
 * Copyright (c) 2011 Colony Project
3
 * 
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use,
8
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
9
 * copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following
11
 * conditions:
12
 * 
13
 * The above copyright notice and this permission notice shall be
14
 * included in all copies or substantial portions of the Software.
15
 * 
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
18
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
20
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23
 * OTHER DEALINGS IN THE SOFTWARE.
24
 */
25

    
26
/**
27
 * @file navigationMap.h
28
 * @brief Contains navigation map Behavior declarations and definitions
29
 * 
30
 * Contains functions and definitions for the use of
31
 * navigation map Behavior 
32
 *
33
 * @author Colony Project, CMU Robotics Club
34
 * @author Priya Deo
35
 * @author Lalitha
36
 * @author James
37
 * @author Leon
38
 **/
39

    
40
#ifndef _NAVIGATION_MAP_
41
#define _NAVIGATION_MAP_
42

    
43
#include <cstdlib>
44
#include <queue>
45
#include "../Behavior.h"
46
//#include "lineDrive.h" // Get turn Macros
47

    
48
/** Turn defintions */
49
#define ISTRAIGHT        0
50
#define ILEFT                1
51
#define IRIGHT                2
52
#define IUTURN                3
53

    
54
#define START_STATE 1
55

    
56
#define DEADEND 255
57
#define ARRAY_SIZE 3
58
#define MAX_NODES 12
59

    
60
#define SPEED 10 //distance_unit per s
61
#define DROPOFF_TIME 10 //seconds
62
#define TURN_TIME 3 //Seconds
63
#define NUM_ROBOTS 2 
64
#define WAIT_TIME (TURN_TIME * NUM_ROBOTS) //Seconds
65
 
66
/** used to extract information from an encoded Edge */
67
#define GET_EDGE_DIR(edge) ((edge)&0x3)
68
#define GET_EDGE_STATE(edge) (((edge)>>2)&0xFF)
69
#define GET_EDGE_DIST(edge) (((edge)>>10)&0x3FFFFF)
70

    
71
/** used to change or build an Edge's information */
72
#define SET_EDGE_DIR(dir) ((dir)&0x3)
73
#define SET_EDGE_STATE(state) (((state)&0xFF)<<2)
74
#define SET_EDGE_DIST(dist) (((dist)&0x3FFFFF)<<10)
75

    
76
#define MAKE_EDGE(dir, state, dist) \
77
  SET_EDGE_DIR(dir)+SET_EDGE_STATE(state)+SET_EDGE_DIST(dist)
78

    
79
/** an integer with a direction, an associated state, and distance
80
 *  encoded into its bits*/
81
typedef unsigned int Edge;
82

    
83
/** a simple number representing the number of a node*/
84
typedef unsigned int State;
85

    
86
/** a number representing a type of turn, as defined above*/
87
typedef unsigned int Turn;
88

    
89
/** a list of turns to follow a path */
90
typedef struct{
91
  int len;
92
  Turn* path;
93
} Path;
94

    
95
class navigationMap : Behavior
96
{
97
  /** ASCII Representation of the map
98
   *
99
   *   1           2          3         4
100
   *  ----|-----------|----------|---------|---------->
101
   *  <---|--5--------|--6-------|--7------|--8-------
102
   *      |           |          |         |
103
   *     9|         10|        11|       12|
104
   *      |           |          |         |
105
   *     ---         ---        ---       ---
106
   */
107

    
108
  public:
109
    /** Initializes the navigation map */
110
    navigationMap(std::string scoutname);
111
    /** Goes through and frees all allocated memory */
112
    ~navigationMap();
113

    
114
    /** FSM implementation */
115
    void run();
116
    
117
    /** sets the current state to the state associated with the turn made */
118
    State update_state(Turn turn_made);
119

    
120
    /** returns the predicted time of arrival for our current task */
121
    Time get_eta();
122
    /** returns the predicted amount of time it will take to finish our task */
123
    Duration get_time_remaining();
124

    
125
    /** returns the Edges connecting from a given State */
126
    Edge* get_outbound_edges(State state);  
127

    
128
    /** returns the current state of the scout in the map*/
129
    State get_state();
130
    /** uses BFS to find the shortest path to a target State node */
131
    Path shortest_path(State start_state, State target_state);
132
    Path shortest_path(State target_state);
133

    
134
    /** returns the predicted worst case time it will take to travel from src to dest nodes */
135
    Duration get_worst_case_time(State start_state, State target_state);
136

    
137
  private:
138
    /** the dynamic array of edge arrays representing individual State nodes */
139
    std::vector <Edge*> map;
140
    /** the current State node */
141
    State curr_state;
142
    /** the predicted time of arrival for our current task */
143
    Time arrival_time;
144
};
145
#endif