Project

General

Profile

Statistics
| Branch: | Revision:

root / scout / scoutsim @ aa5e4ddc

Name Size
  images
  msg
  src
  srv
CMakeLists.txt 1.44 KB
Makefile 41 Bytes
mainpage.dox 933 Bytes
manifest.xml 1.29 KB

Latest revisions

# Date Author Comment
aa5e4ddc 02/14/2012 06:15 PM Leon

Finishing BFS for behaviors navigationMap. Also commiting teleop skeleton code.

9f547ef7 01/28/2012 04:58 PM Alex Zirbel

Added scoutsim support for encoders.

To see the query_encoders.srv (used for accessing this data) in action, use: rosrun libscout test_encoders. You will see a stream of encoder data.

94a3af93 01/24/2012 04:06 PM Priya

Committing changes that were not previously committed. Also got rid of some confusing/unnecessary code.

50557e88 01/07/2012 05:10 PM Alex Zirbel

Added scout_constants.h to scoutsim

Previously missing file in last commit.

4612f7e4 01/05/2012 12:58 AM Alex Zirbel

Fixed the scoutsim node.

Just a couple bugs. All the nodes compile now! You can run "rosmake" from the "scout" directory (compile the whole stack).

c492be62 01/03/2012 11:41 PM Alex Zirbel

Updated the licensing information in many files.

This is a broken commit because I decided to do this at a bad time. Sorry! The build will be working after next commit, I promise (and I won't push till then). This commit reflects the licensing in the files after I used my auto-add/remove script.

c384dc7e 01/02/2012 03:14 PM Alex Zirbel

Updated the Behavior definition and extensions.

The Behavior.cpp/h class now works and can be extended by simply implementing its run() method. However, the subclass must also be extantiated and used in an external executable. An example of this can be seen in PriyaBehavior.cpp/h, and the executable, priya_behavior_process.cpp. In the future, we should move all behaviors into a behaviors/ folder, and autogenerate the executable to be compiled....

144137a1 12/26/2011 04:15 PM Alex Zirbel

Got motor control working with scoutsim

Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.
At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....

d1cc615c 12/08/2011 05:16 PM Leon

actually removing what I removed

a8480867 12/04/2011 01:17 AM Alex Zirbel

Made a lot of changes to the general structure.

Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:

  • All separate node code (ie motors) are meant to only interface with hardware - doing as little logic as possible....

View revisions

Also available in: Atom