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root / scout / libscout / src / behaviors / navigationMap.cpp @ 93210a92

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#include "navigationMap.h"
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/** @brief Initializes the map */
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navigationMap::navigationMap(std::string scoutname) : Behavior(scoutname)
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{
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  /** Initialize Map 
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   *
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   *   1           2          3         4
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   *  ----|-----------|----------|---------|---------->
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   *  <---|--5--------|--6-------|--7------|--8-------
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   *      |           |          |         |
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   *     9|         10|        11|       12|
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   *      |           |          |         |
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   *     ---         ---        ---       ---
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   */
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    Edge* a1 = {MAKE_EDGE(ISTRAIGHT, 2, 10), 
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                MAKE_EDGE(IRIGHT, 9, 40),
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                MAKE_EDGE(IUTURN, DEADEND, 0)};
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    Edge* a2 = {MAKE_EDGE(ISTRAIGHT, 3, 10),
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                MAKE_EDGE(IRIGHT, 10, 40),
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                MAKE_EDGE(IUTURN, 5, 10)};
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    Edge* a3 = {MAKE_EDGE(ISTRAIGHT, 4, 10),
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                MAKE_EDGE(IRIGHT, 11, 40),
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                MAKE_EDGE(IUTURN, 6, 10)};
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    Edge* a4 = {MAKE_EDGE(ISTRAIGHT, DEADEND, 0),
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                MAKE_EDGE(IRIGHT, 12, 40),
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                MAKE_EDGE(IUTURN, 7, 10)};
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    Edge* a5 = {MAKE_EDGE(ISTRAIGHT, DEADEND, 0),
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                MAKE_EDGE(ILEFT, 9, 40),
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                MAKE_EDGE(IUTURN, 2, 10)};
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    Edge* a6 = {MAKE_EDGE(ISTRAIGHT, 5, 10),
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                MAKE_EGE(ILEFT, 10, 40),
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                MAKE_EDGE(IUTURN, 3, 10)};
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    Edge* a7 = {MAKE_EDGE(ISTRAIGHT, 6, 10),
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                MAKE_EGE(ILEFT, 11, 40),
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                MAKE_EDGE(IUTURN, 4, 10)};
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    Edge* a8 = {MAKE_EDGE(ISTRAIGHT, 7, 10),
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                MAKE_EGE(ILEFT, 12, 40),
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                MAKE_EDGE(IUTURN, DEADEND, 0)};
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    Edge* a9 = {MAKE_EDGE(IRIGHT, 2, 10),
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                MAKE_EGE(ILEFT, DEADEND, 0),
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                MAKE_EDGE(IUTURN, 9, 40)};
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    Edge* a10 = {MAKE_EDGE(IRIGHT, 3, 10),
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                MAKE_EGE(ILEFT, 5, 10),
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                MAKE_EDGE(IUTURN, 10, 40)};
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    Edge* a11 = {MAKE_EDGE(IRIGHT, 4, 10),
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                MAKE_EGE(ILEFT, 6, 10),
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                MAKE_EDGE(IUTURN, 11, 40)};
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    Edge* a12 = {MAKE_EDGE(IRIGHT, DEADEND, 0),
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                MAKE_EGE(ILEFT, 7, 10),
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                MAKE_EDGE(IUTURN, 12, 40)};
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    map.pushback(a1);
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    map.pushback(a2);
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    map.pushback(a3);
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    map.pushback(a4);
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    map.pushback(a5);
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    map.pushback(a6);
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    map.pushback(a7);
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    map.pushback(a8);
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    map.pushback(a9);
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    map.pushback(a10);
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    map.pushback(a11);
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    map.pushback(a12);
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}
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/** @brief Goes through and frees all allocated memory */
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navigationMap::~navigationMap()
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{
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    while(!map.empty())
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    {
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      Edge** e = pop_back();
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      for(int i=0; i<ARRAY_SIZE; i++)
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      {
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        delete e[i];
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      }
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    }
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    return;
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}
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navigationMap::run()
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{
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}
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navigationMap::get_state()
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{
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    return curr_state;
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}
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navigationMap::shortest_path(State target_state)
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{
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    // BFS algorithm
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    State curr_state = get_state();
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    char visited[MAX_NODES+1]; 
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    //FAKE QUEUE OH NO 
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    //TODO: real implementation
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    Queue queue;
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    queue.enqueue(curr_state);
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    // 1 == visited, 0 == not visited
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    visited[curr_state] = 1;
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    while (!queue.is_empty)
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    {
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        State state = queue.dequeue();
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        if (state == target_state)
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        {   
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            //TODO: implement moves_list
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            State i;
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            while(i != curr_state)
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            {
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                i = visited[i];
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            }
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            return moves_list;
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        }
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        Edge* edges = get_outbound_edges(state);
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        int length = sizeof(edges) / sizeof(Edge);
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        for (int i = 0; i < length; i++)
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        {
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            State new_state = GET_EDGE_STATE(edges[i]);
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            if (!visited[new_state]) 
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            {
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                visited[new_state] = state;
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                queue.enqueue(new_state);
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            }
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        }
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    }
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}
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navigationMap::make_edge(Turn dir, State state, int dist)
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{
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    Edge* e = new Edge;
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    e->direction = dir;
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    e->state = state;
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    e->distance = dist;
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    return e;
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}