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root / scout / scoutsim / CMakeLists.txt @ 3a73516c

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# Date Author Comment
1057a46d 03/04/2013 07:06 PM Alex Zirbel

Removed old files and test executables.

321961ca 12/02/2012 04:45 PM Alex Zirbel

Removed old teleop.

0e0ef125 11/16/2012 07:06 PM Priya

Changes to add ghost scout to sim frame and make it show up on the simulator.
Currently the functionality for killing scouts does not kill the ghost scout. That needs to be fixed eventually.

a2e6bd4c 10/25/2012 10:02 PM Alex Zirbel

Added sonar, though it looks buggy.

Use sonar_viz to continue debugging and make sonar work!

4c495190 04/10/2012 05:45 PM roboclub

reduced teleop delay, scout drives forward now

af0d9743 04/09/2012 08:00 PM Alex Zirbel

Added template linesensors to scoutsim

e1d66e9a 04/07/2012 07:17 PM roboclub

splitting up teleop into two separate processes, delay is in the wrong place whoops

aa5e4ddc 02/14/2012 06:15 PM Leon

Finishing BFS for behaviors navigationMap. Also commiting teleop skeleton code.

144137a1 12/26/2011 04:15 PM Alex Zirbel

Got motor control working with scoutsim

Behaviors can now use the MotorControl class to change the speed of the motors in the simulator. The simulator correctly handles the command.
At the moment, the set_motors command is limited to 'scout1'. We should look into prefixes to specify which scout (scout1, scout2, etc) each behavior should command....

a8480867 12/04/2011 01:17 AM Alex Zirbel

Made a lot of changes to the general structure.

Applied object-orienting techniques to the code, cleaning it up considerably. Major design changes are as follows:

  • All separate node code (ie motors) are meant to only interface with hardware - doing as little logic as possible....
266ae7f2 11/26/2011 09:43 PM Alex Zirbel

Added a template scout simulator class.

Scoutsim is modeled directly from turtlesim. At this point, the only changes are in names and indentation. A separate licensing file was also added to get rid of the junk at the top of the old turtlesim files.