Added new at_destination functionality.
Maze turns are buggy and are the next order of business.
Changed scout constants to refresh faster. Also retuned linefollowing for faster refresh rate.
Changed linefollowing so that turns start working once again. Also fixed some bugs with maze solving.
Sepearated refresh rate for scouts and for the simulator.
Fixed the line following code.
Now works with new unitsFixed a bug with reading the line location, correctly centering the line between -3.5 and 3.5 rather than -4 and 3.Also fixed a bug caused by overflow in absolute speeds sent to motor control, which fixed bouncing in line following.
Changes so that scout1 automatically spawns upon creation of thesimulator environment, and that line follow just continuously followslines instead of prior line-following-capability testing code.
better warehouse image (corresponds with lines now) and demo. Now only thing left is to implement home behavior.
Ok Scheduler warehouse behaviour working! and linefollowing works better now! Onto better demo.
Trying to make the warehouse robot drive around
Renaming to line follow and getting rid of old linefollowing files.
Committing some clean ups done in the linefollowing behaviours