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/**
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 * TableDnD plug-in for JQuery, allows you to drag and drop table rows
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 * You can set up various options to control how the system will work
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 * Copyright (c) Denis Howlett <denish@isocra.com>
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 * Licensed like jQuery, see http://docs.jquery.com/License.
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 *
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 * Configuration options:
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 * 
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 * onDragStyle
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 *     This is the style that is assigned to the row during drag. There are limitations to the styles that can be
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 *     associated with a row (such as you can't assign a border--well you can, but it won't be
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 *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
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 *     a map (as used in the jQuery css(...) function).
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 * onDropStyle
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 *     This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
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 *     to what you can do. Also this replaces the original style, so again consider using onDragClass which
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 *     is simply added and then removed on drop.
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 * onDragClass
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 *     This class is added for the duration of the drag and then removed when the row is dropped. It is more
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 *     flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
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 *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
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 *     stylesheet.
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 * onDrop
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 *     Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
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 *     and the row that was dropped. You can work out the new order of the rows by using
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 *     table.rows.
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 * onDragStart
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 *     Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
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 *     table and the row which the user has started to drag.
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 * onAllowDrop
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 *     Pass a function that will be called as a row is over another row. If the function returns true, allow 
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 *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
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 *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
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 * scrollAmount
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 *     This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
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 *     window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
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 *     FF3 beta
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 * dragHandle
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 *     This is the name of a class that you assign to one or more cells in each row that is draggable. If you
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 *     specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
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 *     will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
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 *     the whole row is draggable.
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 * 
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 * Other ways to control behaviour:
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 *
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 * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
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 * that you don't want to be draggable.
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 *
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 * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
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 * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
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 * an ID as must all the rows.
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 *
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 * Other methods:
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 *
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 * $("...").tableDnDUpdate() 
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 * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
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 * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
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 * The table maintains the original configuration (so you don't have to specify it again).
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 *
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 * $("...").tableDnDSerialize()
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 * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
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 * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
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 *
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 * Known problems:
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 * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
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 * 
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 * Version 0.2: 2008-02-20 First public version
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 * Version 0.3: 2008-02-07 Added onDragStart option
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 *                         Made the scroll amount configurable (default is 5 as before)
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 * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
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 *                         Added onAllowDrop to control dropping
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 *                         Fixed a bug which meant that you couldn't set the scroll amount in both directions
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 *                         Added serialize method
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 * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
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 *                         draggable
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 *                         Improved the serialize method to use a default (and settable) regular expression.
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 *                         Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
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 */
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jQuery.tableDnD = {
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    /** Keep hold of the current table being dragged */
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    currentTable : null,
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    /** Keep hold of the current drag object if any */
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    dragObject: null,
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    /** The current mouse offset */
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    mouseOffset: null,
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    /** Remember the old value of Y so that we don't do too much processing */
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    oldY: 0,
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    /** Actually build the structure */
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    build: function(options) {
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        // Set up the defaults if any
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        this.each(function() {
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            // This is bound to each matching table, set up the defaults and override with user options
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            this.tableDnDConfig = jQuery.extend({
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                onDragStyle: null,
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                onDropStyle: null,
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                                // Add in the default class for whileDragging
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                                onDragClass: "tDnD_whileDrag",
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                onDrop: null,
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                onDragStart: null,
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                scrollAmount: 5,
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                                serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
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                                serializeParamName: null, // If you want to specify another parameter name instead of the table ID
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                dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
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            }, options || {});
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            // Now make the rows draggable
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            jQuery.tableDnD.makeDraggable(this);
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        });
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        // Now we need to capture the mouse up and mouse move event
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        // We can use bind so that we don't interfere with other event handlers
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        jQuery(document)
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            .bind('mousemove', jQuery.tableDnD.mousemove)
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            .bind('mouseup', jQuery.tableDnD.mouseup);
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        // Don't break the chain
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        return this;
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    },
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    /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
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    makeDraggable: function(table) {
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        var config = table.tableDnDConfig;
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                if (table.tableDnDConfig.dragHandle) {
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                        // We only need to add the event to the specified cells
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                        var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
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                        cells.each(function() {
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                                // The cell is bound to "this"
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                jQuery(this).mousedown(function(ev) {
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                    jQuery.tableDnD.dragObject = this.parentNode;
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                    jQuery.tableDnD.currentTable = table;
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                    jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
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                    if (config.onDragStart) {
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                        // Call the onDrop method if there is one
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                        config.onDragStart(table, this);
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                    }
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                    return false;
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                });
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                        })
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                } else {
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                        // For backwards compatibility, we add the event to the whole row
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                var rows = jQuery("tr", table); // get all the rows as a wrapped set
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                rows.each(function() {
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                                // Iterate through each row, the row is bound to "this"
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                                var row = jQuery(this);
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                                if (! row.hasClass("nodrag")) {
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                        row.mousedown(function(ev) {
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                            if (ev.target.tagName == "TD") {
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                                jQuery.tableDnD.dragObject = this;
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                                jQuery.tableDnD.currentTable = table;
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                                jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
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                                if (config.onDragStart) {
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                                    // Call the onDrop method if there is one
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                                    config.onDragStart(table, this);
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                                }
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                                return false;
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                            }
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                        }).css("cursor", "move"); // Store the tableDnD object
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                                }
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                        });
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                }
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        },
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        updateTables: function() {
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                this.each(function() {
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                        // this is now bound to each matching table
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                        if (this.tableDnDConfig) {
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                                jQuery.tableDnD.makeDraggable(this);
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                        }
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                })
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        },
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    /** Get the mouse coordinates from the event (allowing for browser differences) */
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    mouseCoords: function(ev){
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        if(ev.pageX || ev.pageY){
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            return {x:ev.pageX, y:ev.pageY};
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        }
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        return {
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            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
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            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
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        };
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    },
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    /** Given a target element and a mouse event, get the mouse offset from that element.
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        To do this we need the element's position and the mouse position */
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    getMouseOffset: function(target, ev) {
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        ev = ev || window.event;
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        var docPos    = this.getPosition(target);
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        var mousePos  = this.mouseCoords(ev);
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        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
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    },
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    /** Get the position of an element by going up the DOM tree and adding up all the offsets */
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    getPosition: function(e){
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        var left = 0;
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        var top  = 0;
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        /** Safari fix -- thanks to Luis Chato for this! */
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        if (e.offsetHeight == 0) {
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            /** Safari 2 doesn't correctly grab the offsetTop of a table row
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            this is detailed here:
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            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
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            the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
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            note that firefox will return a text node as a first child, so designing a more thorough
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            solution may need to take that into account, for now this seems to work in firefox, safari, ie */
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            e = e.firstChild; // a table cell
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        }
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        while (e.offsetParent){
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            left += e.offsetLeft;
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            top  += e.offsetTop;
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            e     = e.offsetParent;
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        }
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        left += e.offsetLeft;
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        top  += e.offsetTop;
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        return {x:left, y:top};
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    },
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    mousemove: function(ev) {
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        if (jQuery.tableDnD.dragObject == null) {
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            return;
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        }
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        var dragObj = jQuery(jQuery.tableDnD.dragObject);
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        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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        var mousePos = jQuery.tableDnD.mouseCoords(ev);
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        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
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        //auto scroll the window
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            var yOffset = window.pageYOffset;
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                 if (document.all) {
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                // Windows version
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                //yOffset=document.body.scrollTop;
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                if (typeof document.compatMode != 'undefined' &&
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                     document.compatMode != 'BackCompat') {
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                   yOffset = document.documentElement.scrollTop;
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                }
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                else if (typeof document.body != 'undefined') {
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                   yOffset=document.body.scrollTop;
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                }
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            }
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                if (mousePos.y-yOffset < config.scrollAmount) {
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                    window.scrollBy(0, -config.scrollAmount);
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            } else {
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            var windowHeight = window.innerHeight ? window.innerHeight
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                    : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
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            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
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                window.scrollBy(0, config.scrollAmount);
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            }
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        }
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        if (y != jQuery.tableDnD.oldY) {
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            // work out if we're going up or down...
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            var movingDown = y > jQuery.tableDnD.oldY;
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            // update the old value
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            jQuery.tableDnD.oldY = y;
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            // update the style to show we're dragging
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                        if (config.onDragClass) {
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                                dragObj.addClass(config.onDragClass);
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                        } else {
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                    dragObj.css(config.onDragStyle);
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                        }
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            // If we're over a row then move the dragged row to there so that the user sees the
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            // effect dynamically
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            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
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            if (currentRow) {
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                // TODO worry about what happens when there are multiple TBODIES
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                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
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                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
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                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
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                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
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                }
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            }
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        }
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        return false;
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    },
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    /** We're only worried about the y position really, because we can only move rows up and down */
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    findDropTargetRow: function(draggedRow, y) {
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        var rows = jQuery.tableDnD.currentTable.rows;
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        for (var i=0; i<rows.length; i++) {
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            var row = rows[i];
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            var rowY    = this.getPosition(row).y;
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            var rowHeight = parseInt(row.offsetHeight)/2;
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            if (row.offsetHeight == 0) {
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                rowY = this.getPosition(row.firstChild).y;
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                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
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            }
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            // Because we always have to insert before, we need to offset the height a bit
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            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
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                // that's the row we're over
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                                // If it's the same as the current row, ignore it
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                                if (row == draggedRow) {return null;}
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                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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                if (config.onAllowDrop) {
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                    if (config.onAllowDrop(draggedRow, row)) {
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                        return row;
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                    } else {
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                        return null;
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                    }
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                } else {
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                                        // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
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                    var nodrop = jQuery(row).hasClass("nodrop");
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                    if (! nodrop) {
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                        return row;
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                    } else {
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                        return null;
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                    }
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                }
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                return row;
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            }
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        }
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        return null;
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    },
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    mouseup: function(e) {
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        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
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            var droppedRow = jQuery.tableDnD.dragObject;
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            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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            // If we have a dragObject, then we need to release it,
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            // The row will already have been moved to the right place so we just reset stuff
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                        if (config.onDragClass) {
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                    jQuery(droppedRow).removeClass(config.onDragClass);
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                        } else {
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                    jQuery(droppedRow).css(config.onDropStyle);
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                        }
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            jQuery.tableDnD.dragObject   = null;
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            if (config.onDrop) {
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                // Call the onDrop method if there is one
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                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
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            }
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            jQuery.tableDnD.currentTable = null; // let go of the table too
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        }
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    },
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    serialize: function() {
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        if (jQuery.tableDnD.currentTable) {
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            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
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        } else {
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            return "Error: No Table id set, you need to set an id on your table and every row";
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        }
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    },
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        serializeTable: function(table) {
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        var result = "";
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        var tableId = table.id;
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        var rows = table.rows;
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        for (var i=0; i<rows.length; i++) {
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            if (result.length > 0) result += "&";
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            var rowId = rows[i].id;
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            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
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                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
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            }
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            result += tableId + '[]=' + rowId;
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        }
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        return result;
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        },
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        serializeTables: function() {
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        var result = "";
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        this.each(function() {
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                        // this is now bound to each matching table
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                        result += jQuery.tableDnD.serializeTable(this);
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                });
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        return result;
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    }
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}
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jQuery.fn.extend(
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        {
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                tableDnD : jQuery.tableDnD.build,
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                tableDnDUpdate : jQuery.tableDnD.updateTables,
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                tableDnDSerialize: jQuery.tableDnD.serializeTables
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        }
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);