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root / docs / www / colonyscout / internal / includes / uploadify / com / adobe / serialization / json / JSON.as @ f59acf11

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/*
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  Copyright (c) 2008, Adobe Systems Incorporated
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without 
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  modification, are permitted provided that the following conditions are
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  met:
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  * Redistributions of source code must retain the above copyright notice, 
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    this list of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright
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    notice, this list of conditions and the following disclaimer in the 
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    documentation and/or other materials provided with the distribution.
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  * Neither the name of Adobe Systems Incorporated nor the names of its 
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    contributors may be used to endorse or promote products derived from 
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    this software without specific prior written permission.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json {
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	/**
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	 * This class provides encoding and decoding of the JSON format.
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	 *
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	 * Example usage:
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	 * <code>
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	 * 		// create a JSON string from an internal object
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	 * 		JSON.encode( myObject );
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	 *
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	 *		// read a JSON string into an internal object
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	 *		var myObject:Object = JSON.decode( jsonString );
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	 *	</code>
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	 */
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	public class JSON {
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		/**
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		 * Encodes a object into a JSON string.
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		 *
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		 * @param o The object to create a JSON string for
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		 * @return the JSON string representing o
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		 * @langversion ActionScript 3.0
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		 * @playerversion Flash 9.0
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		 * @tiptext
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		 */
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		public static function encode( o:Object ):String {
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			var encoder:JSONEncoder = new JSONEncoder( o );
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			return encoder.getString();
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		}
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		/**
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		 * Decodes a JSON string into a native object.
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		 * 
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		 * @param s The JSON string representing the object
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		 * @return A native object as specified by s
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		 * @throw JSONParseError
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		 * @langversion ActionScript 3.0
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		 * @playerversion Flash 9.0
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		 * @tiptext
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		 */
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		public static function decode( s:String ):* {
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			var decoder:JSONDecoder = new JSONDecoder( s )
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			return decoder.getValue();
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		}
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	}
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}