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root / rgbdslam / external / siftgpu / src / ServerSiftGPU / ServerSiftGPU.h @ 9240aaa3

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////////////////////////////////////////////////////////////////////////////
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//        File:                ServerSiftGPu.h
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//        Author:                Changchang Wu
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//        Description :        interface for the ServerSiftGPU class.
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//                                        It starts a SiftGPU server in a new process
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//                                        or connects to an existing server.
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//
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//        Copyright (c) 2007 University of North Carolina at Chapel Hill
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//        All Rights Reserved
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//
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//        Permission to use, copy, modify and distribute this software and its
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//        documentation for educational, research and non-profit purposes, without
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//        fee, and without a written agreement is hereby granted, provided that the
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//        above copyright notice and the following paragraph appear in all copies.
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//        
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//        The University of North Carolina at Chapel Hill make no representations
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//        about the suitability of this software for any purpose. It is provided
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//        'as is' without express or implied warranty. 
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//
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//        Please send BUG REPORTS to ccwu@cs.unc.edu
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef GPU_SIFT_SERVER_H
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#define GPU_SIFT_SERVER_H
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class ComboSiftGPU;
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class LiteWindow;
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/////////////////////////////////////////////////////////////////////////////
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//ServerSiftGPU::ServerSiftGPU(int port, char* remote_server)
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//Run SiftGPU/SiftMatchGPU computation on a remote computer/process
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//if( remote_server == NULL) 
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//                        a local server is created in a different process and connects to it
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//                        multiple-GPU can be used by creating multiple instances
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//                        GPU selection done through ParseParam function
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//otherwise, 
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//                        Assumes the existenc of a remote server and connects to it
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//                        GPU selection is done on the server-end when create the server by running
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//                        server_siftgpu -server port [siftgpu_param]
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/////////////////////////////////////////////////////////////////////////////
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class ServerSiftGPU: public ComboSiftGPU
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{
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        enum
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        {
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                COMMAND_NONE= 0,
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                COMMAND_EXIT= 1,
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        COMMAND_DISCONNECT,
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                ///////////////////////////////
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                COMMAND_INITIALIZE,
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                COMMAND_ALLOCATE_PYRAMID,
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                COMMAND_RUNSIFT,
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                COMMAND_RUNSIFT_FILE,
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                COMMAND_RUNSIFT_KEY,
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                COMMAND_RUNSIFT_DATA,
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                COMMAND_SAVE_SIFT,
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                COMMAND_SET_MAX_DIMENSION,
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                COMMAND_SET_KEYPOINT,
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                COMMAND_GET_FEATURE_COUNT,
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                COMMAND_SET_TIGHTPYRAMID,
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                COMMAND_GET_KEY_VECTOR,
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                COMMAND_GET_DES_VECTOR,
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                COMMAND_PARSE_PARAM,
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                /////////////////////////////////
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                COMMAND_MATCH_INITIALIZE,
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                COMMAND_MATCH_SET_LANGUAGE,
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                COMMAND_MATCH_SET_DES_FLOAT,
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                COMMAND_MATCH_SET_DES_BYTE,
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                COMMAND_MATCH_SET_MAXSIFT,
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                COMMAND_MATCH_GET_MATCH,
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                ///////////////////////////////
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                DEFAULT_PORT = 7777
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        };
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private:
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#ifdef _WIN64
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        unsigned __int64 _socketfd;
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#else
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        int                         _socketfd;
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#endif
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        int                         _port;
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    int          _connected;
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    char                 _server_name[1024];
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private:
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        void                SetParamSiftGPU(int argc, char** argv);
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        int                        InitializeConnection(int argc, char** argv);
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        int                        StartServerProcess(int argc, char** argv);
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        int                        ConnectServer(const char* server_name, int port);
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        void                Disconnect();
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    static int  InitSocket();
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    static int        GetPixelSizeGL(unsigned int gl_format, unsigned int gl_type);
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        static void ServerLoop(int port, int argc, char** argv);
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public:
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        //two options : multi-threading or multi-processing
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        SIFTGPU_EXPORT ServerSiftGPU(int port = DEFAULT_PORT, char* remote_server = NULL);
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        virtual ~ServerSiftGPU();
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        ////////////////////////////////////////
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        virtual void ParseParam(int argc, char **argv);
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    virtual int  VerifyContextGL();
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        ////////////////////////////////////////////////////////////////////////
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        //available SiftGPU functions are the following:
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        virtual int RunSIFT(const char * imgpath);
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    virtual int RunSIFT();
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        //note the difference with class SiftGPU for the function below, 
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        //you have to provide the number of bytes of the data.
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        virtual int RunSIFT(int width, int height, const void * data, unsigned int gl_format, unsigned int gl_type);
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        virtual int RunSIFT(int num, const SiftGPU::SiftKeypoint * keys, int keys_have_orientation = 1);
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        virtual int AllocatePyramid(int width, int height);
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        /////////////////////////////////////////////////////////////////////
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        virtual int        GetFeatureNum();
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        virtual void SetTightPyramid(int tight = 1);
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        virtual void SetMaxDimension(int sz);
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        virtual void GetFeatureVector(SiftGPU::SiftKeypoint * keys, float * descriptors);
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        virtual void SetKeypointList(int num, const SiftGPU::SiftKeypoint * keys, int keys_have_orientation = 1);
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        /////////////////////////////////////////////////////////////////////////////
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        //the following functions do not block in multi-process mode
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        //for example, SaveSIFT will return before the file is written
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        virtual void SaveSIFT(const char * szFileName);
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        //simplified functions
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    int  GetImageCount(){return 1;}
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    int  CreateContextGL(){return VerifyContextGL();}
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        int  IsFullSupported(){return VerifyContextGL() == SiftGPU::SIFTGPU_FULL_SUPPORTED;}
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    int  RunSIFT(int index) {return RunSIFT();}
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////////////////////////
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public:
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        virtual int  _CreateContextGL() {return _VerifyContextGL();}
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        virtual int  _VerifyContextGL();
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        virtual void SetLanguage(int gpu_language);
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    virtual void SetDeviceParam(int argc, char**argv);
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        virtual void SetMaxSift(int max_sift);
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        virtual void SetDescriptors(int index, int num, const float* descriptors, int id  = -1);
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        virtual void SetDescriptors(int index, int num, const unsigned char * descriptors, int id = -1);
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        virtual int  GetSiftMatch(int max_match,        int match_buffer[][2], //buffeture indices
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                                float distmax, float ratiomax,        int mutual_best_match); //
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public:
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    //////////////////////////////////////////////////////
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    //Some SiftGPU functions  are not supported
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    void SetImageList(int nimage, const char** filelist) {}
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    void SetVerbose(){}
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        ///Guided matching is not supported here, not hard to implement yourself
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        virtual void SetFeautreLocation(int index, const float* locations, int gap) {return ;}
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        virtual int  GetGuidedSiftMatch(int max_match, int match_buffer[][2], float H[3][3],float F[3][3],
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                float distmax,        float ratiomax,  float hdistmax, float fdistmax, int mutual_best_match) {return 0; }
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    friend void RunServerLoop(int port, int argc, char** argv);
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};
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#endif
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