root / vision / src / rviz_interactive_target.cpp @ 643083a8
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#include <ros/ros.h> |
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#include <string.h> |
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#include <geometry_msgs/Quaternion.h> |
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#include <interactive_markers/interactive_marker_server.h> |
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using namespace std; |
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using namespace visualization_msgs; |
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/* TODO:
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* -replace the three MOVE_AXIS directions with one MOVE_AXIS and one MOVE_PLANE
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* -make it compile without needing class Callback
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* -have it constantly publish current position, instead of only publishing
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* when the marker is moved
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*/
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class Marker3DOF |
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{ |
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public:
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Marker3DOF(interactive_markers::InteractiveMarkerServer& server); |
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void processFeedback(const InteractiveMarkerFeedbackConstPtr& feedback); |
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private:
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void addControl(string name, float x, float y, float z, float w); |
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ros::NodeHandle nh; |
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InteractiveMarker marker; |
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ros::Publisher pub; |
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}; |
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// boost should be able to do this, but... I could _not_ make it compile
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// so, I wrote my own
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template <class class_t, class arg_t> class Callback |
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{ |
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public:
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Callback(void (class_t::*cb)(arg_t), class_t* obj) : cb(cb), obj(obj) {}
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void operator()(arg_t arg) {(obj->*cb)(arg);} |
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private:
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void (class_t::*cb)(arg_t);
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class_t* obj; |
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}; |
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Marker3DOF::Marker3DOF(interactive_markers::InteractiveMarkerServer& server) |
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{ |
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marker.header.frame_id = "/quadrotor";
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marker.pose.position.x = 5;
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marker.pose.position.y = 0;
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marker.pose.position.z = 0;
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marker.scale = 1;
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marker.name = "target";
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addControl("target_x", 1, 0, 0, 1); |
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addControl("target_y", 0, 1, 0, 1); |
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addControl("target_z", 0, 0, 1, 1); |
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server.insert(marker); |
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server.setCallback("target", Callback<Marker3DOF, const |
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InteractiveMarkerFeedbackConstPtr&>(&Marker3DOF::processFeedback, this));
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server.applyChanges(); |
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pub = nh.advertise<geometry_msgs::Point>("/v2v3_converter/target_3d", 100); |
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} |
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void Marker3DOF::addControl(string name, float x, float y, float z, float w) |
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{ |
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InteractiveMarkerControl control; |
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control.orientation.x = x; |
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control.orientation.y = y; |
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control.orientation.z = z; |
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control.orientation.w = w; |
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control.name = name; |
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control.interaction_mode = InteractiveMarkerControl::MOVE_AXIS; |
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marker.controls.push_back(control); |
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} |
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void Marker3DOF::processFeedback(const InteractiveMarkerFeedbackConstPtr& |
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feedback) |
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{ |
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pub.publish(feedback->pose.position); |
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} |
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int main(int argc, char **argv) |
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{ |
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ros::init(argc, argv, "rviz_interactive_targets");
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interactive_markers::InteractiveMarkerServer server( |
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"rviz_interactive_targets");
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Marker3DOF marker(server); |
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ros::spin(); |
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return 0; |
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} |