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scoutos / scout / scoutsim / src / scout.cpp @ e5ac3afb

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/**
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 * The code in this package was developed using the structure of Willow
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 * Garage's turtlesim package.  It was modified by the CMU Robotics Club
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 * to be used as a simulator for the Colony Scout robot.
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 *
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 * All redistribution of this code is limited to the terms of Willow Garage's
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 * licensing terms, as well as under permission from the CMU Robotics Club.
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 * 
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 * Copyright (c) 2011 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * Copyright (c) 2009, Willow Garage, Inc.
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 * All rights reserved.
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 * 
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 * 
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 *    Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *    Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *    Neither the name of the Willow Garage, Inc. nor the names of its
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 *       contributors may be used to endorse or promote products derived from
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 *       this software without specific prior written permission.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "scout.h"
49

    
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#include <wx/wx.h>
51

    
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#define DEFAULT_PEN_R 0xb3
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#define DEFAULT_PEN_G 0xb8
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#define DEFAULT_PEN_B 0xff
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using namespace std;
57

    
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namespace scoutsim
59
{
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    Scout::Scout(const ros::NodeHandle& nh,
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                 const wxImage& scout_image,
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                 const Vector2& pos,
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                 wxBitmap *path_bitmap,
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                 float orient)
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        : path_bitmap(path_bitmap)
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          , sonar_visual_on(false)
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          , sonar_on(true)
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          , node (nh)
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          , scout_image(scout_image)
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          , pos(pos)
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          , orient(orient)
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          , motor_fl_speed(0)
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          , motor_fr_speed(0)
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          , motor_bl_speed(0)
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          , motor_br_speed(0)
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          , fl_ticks(0)
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          , fr_ticks(0)
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          , bl_ticks(0)
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          , br_ticks(0)
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          , pen_on(true)
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          , pen(wxColour(DEFAULT_PEN_R, DEFAULT_PEN_G, DEFAULT_PEN_B))
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    {
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        pen.SetWidth(3);
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        scout = wxBitmap(scout_image);
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        motors_sub = node.subscribe("set_motors", 1, &Scout::setMotors, this);
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        pose_pub = node.advertise<Pose>("pose", 1);
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        color_pub = node.advertise<Color>("color_sensor", 1);
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        sonar_pub = node.advertise<sonar::sonar_distance>("sonar_distance", 1);
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        set_pen_srv = node.advertiseService("set_pen",
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                                            &Scout::setPenCallback,
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                                            this);
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        toggle_sonar_srv = node.advertiseService("sonar_toggle",
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                                            &Scout::handle_sonar_toggle,
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                                            this);
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        set_sonar_srv = node.advertiseService("sonar_set_scan",
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                                            &Scout::handle_sonar_set_scan,
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                                            this);
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        query_encoders_srv =
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            node.advertiseService("query_encoders",
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                                  &Scout::query_encoders_callback,
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                                  this);
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        query_linesensor_srv =
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            node.advertiseService("query_linesensor",
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                                  &Scout::query_linesensor_callback,
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                                  this);
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        for (unsigned int i = 0; i < NUM_LINESENSORS; i++)
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        {
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            linesensor_readings.push_back(0);
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        }
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        // Initialize sonar
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        sonar_position = 0;
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        sonar_stop_l = 0;
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        sonar_stop_r = 23;
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        sonar_direction = 1;
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        sonar_tick_time = ros::Duration(scoutsim::SONAR_HALF_SPIN_TIME / 24.0);
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    }
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    float Scout::absolute_to_mps(int absolute_speed)
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    {
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        return ((float) absolute_speed) * MAX_SPEED_MPS / MAX_ABSOLUTE_SPEED;
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    }
127

    
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    /**
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     * A callback function that sets velocity based on a set_motors
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     * request.
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     * @todo Use "callback" in all callback function names? Or remove?
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     */
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    void Scout::setMotors(const motors::set_motors::ConstPtr& msg)
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    {
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        last_command_time = ros::WallTime::now();
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        if(msg->fl_set)
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        {
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            motor_fl_speed = absolute_to_mps(msg->fl_speed);
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        }
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        if(msg->fr_set)
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        {
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            motor_fr_speed = absolute_to_mps(msg->fr_speed);
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        }
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        if(msg->bl_set)
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        {
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            motor_bl_speed = absolute_to_mps(msg->bl_speed);
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        }
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        if(msg->br_set)
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        {
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            motor_br_speed = absolute_to_mps(msg->br_speed);
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        }
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    }
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    bool Scout::handle_sonar_toggle(sonar::sonar_toggle::Request  &req,
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                         sonar::sonar_toggle::Response &res)
157
    {
158
        if (req.set_on && !sonar_on)
159
        {
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            ROS_INFO("Turning on the sonar");
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            sonar_on = true;
162

    
163
        }
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        else if (!req.set_on && sonar_on)
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        {
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            ROS_INFO("Turning off the sonar");
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            sonar_on = false;
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        }
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        else
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        {
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            ROS_INFO("Sonar state remains unchanged");
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        }
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        res.ack = true;
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        return true;
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    }
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    bool Scout::handle_sonar_set_scan(sonar::sonar_set_scan::Request  &req,
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                                      sonar::sonar_set_scan::Response &res)
179
    {
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        // Code to set the sonar to scan from
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        // req.stop_l to req.stop_r
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        if (req.stop_l>=0 and req.stop_r<=23 and req.stop_l<=req.stop_r)
183
        {
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            ROS_INFO("Setting sonar scan range to [%i, %i]",
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                     req.stop_l,
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                     req.stop_r);
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            sonar_stop_l = req.stop_l;
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            sonar_stop_r = req.stop_r;
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            sonar_position = req.stop_l;
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            sonar_direction = 1;
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            res.ack = true;
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        }
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        else
194
        {
195
            ROS_INFO("Bad Input: Input should be integers 0-23, stop_l<stop_r");
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        }
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        return true;
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    }
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    bool Scout::setPenCallback(scoutsim::SetPen::Request& req,
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                               scoutsim::SetPen::Response&)
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    {
203
        pen_on = !req.off;
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        if (req.off)
205
        {
206
            return true;
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        }
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209
        wxPen pen(wxColour(req.r, req.g, req.b));
210
        if (req.width != 0)
211
        {
212
            pen.SetWidth(req.width);
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        }
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        pen = pen;
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        return true;
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    }
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    bool Scout::query_encoders_callback(encoders::query_encoders::Request&,
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                                        encoders::query_encoders::Response& res)
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    {
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        res.fl_distance = fl_ticks;
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        res.fr_distance = fr_ticks;
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        res.bl_distance = bl_ticks;
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        res.br_distance = br_ticks;
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        return true;
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    }
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    bool Scout::query_linesensor_callback(linesensor::query_linesensor::Request&,
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                                          linesensor::query_linesensor::Response& res)
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    {
233
        res.readings = linesensor_readings;
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235
        return true;
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    }
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    // Scale to linesensor value
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    unsigned int Scout::rgb_to_grey(unsigned char r,
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                                    unsigned char g,
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                                    unsigned char b)
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    {
243
        // Should be 0 to 255
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        unsigned int grey = ((unsigned int) r + (unsigned int) g + (unsigned int) b) / 3;
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        /// @todo Convert to the proper range
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        return 255 - grey;
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    }
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    unsigned int Scout::trace_sonar(const wxImage& walls_image, int x, int y,
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                                    double robot_theta, int sonar_pos, 
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                                    wxMemoryDC& sonar_dc)
253
    {
254
        double angle = robot_theta + (PI * ((float) sonar_pos) / 24.0) - PI / 2;
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        unsigned int d = 0;
256

    
257
        unsigned int reading = 0;
258

    
259
        int d_x = 0;
260
        int d_y = 0;
261

    
262
        do
263
        {
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            d_x = x + (int) floor(d * cos(angle));
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            d_y = y - (int) floor(d * sin(angle));
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267
            // Out of image boundary
268
            if (d_x < 0 || d_x >= walls_image.GetWidth() ||
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                d_y < 0 || d_y >= walls_image.GetHeight())
270
            {
271
                return d;
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            }
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274
            // Max range
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            if (d > scoutsim::SONAR_MAX_RANGE)
276
            {
277
                return d;
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            }
279

    
280
            // Get the sonar reading at the current position of the sonar
281
            unsigned char r = walls_image.GetRed(d_x, d_y);
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            unsigned char g = walls_image.GetGreen(d_x, d_y);
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            unsigned char b = walls_image.GetBlue(d_x, d_y);
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285
            reading = rgb_to_grey(r, g, b);
286
        
287

    
288
            d++;
289
        }
290
        /// @todo Consider using different cutoffs for different features
291
        while (reading < 128); /// @todo Get rid of hardcoded stuff like this
292
        
293
        if (sonar_visual_on)
294
        {   
295
            if (isFront)
296
            {
297
                // draw a circle at the wall_x, wall_y where reading > 128
298
                sonar_dc.SelectObject(*path_bitmap);
299
                sonar_dc.SetBrush(*wxRED_BRUSH); //old value
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                sonar_dc.DrawCircle(wxPoint(old_front_dx, old_front_dy), 2);
301
                old_front_dx = d_x;
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                old_front_dy = d_y;
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            }
304
            else
305
            {
306
                // draw a circle at the wall_x, wall_y where reading > 128
307
                sonar_dc.SelectObject(*path_bitmap);
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                sonar_dc.SetBrush(*wxRED_BRUSH); //old value
309
                sonar_dc.DrawCircle(wxPoint(old_back_dx,old_back_dy), 2);
310
                old_back_dx = d_x;
311
                old_back_dy = d_y;
312
            }
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314
            sonar_dc.SetBrush(*wxGREEN_BRUSH);  //newest value
315
            sonar_dc.DrawCircle(wxPoint(d_x,d_y), 2);
316
            if (isFront) // @todo for some reason isFront = (!isFront) is not working
317
            {
318
                isFront = FALSE;
319
            }
320
            else
321
            {
322
                isFront = TRUE; 
323
            }
324
        }
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326
        // Convert from pixels to mm and return
327
        return (unsigned int) (1000 * d / PIX_PER_METER);
328
    }
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330
    // x and y is current position of the sonar
331
    void Scout::update_sonar(const wxImage& walls_image, int x, int y,
332
                             double robot_theta,wxMemoryDC& sonar_dc)
333
    {
334
        // Only rotate the sonar at the correct rate.
335
        if (ros::Time::now() - last_sonar_time < sonar_tick_time)
336
        {
337
            return;
338
        }
339
        last_sonar_time = ros::Time::now();
340

    
341
        unsigned int d_front = trace_sonar(walls_image, x, y, robot_theta,
342
                                           sonar_position, sonar_dc);
343
        unsigned int d_back = trace_sonar(walls_image, x, y, robot_theta,
344
                                          sonar_position + 24, sonar_dc);
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346
        // Publish
347
        sonar::sonar_distance msg;
348
        msg.pos = sonar_position;
349
        msg.distance0 = d_front;
350
        msg.distance1 = d_back;
351

    
352
        sonar_pub.publish(msg);
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354
        // Update the sonar rotation
355
        if (sonar_position + sonar_direction <= sonar_stop_r &&
356
            sonar_position + sonar_direction >= sonar_stop_l)
357
        {
358
            sonar_position = sonar_position + sonar_direction;
359
        }
360
        else
361
        {
362
            sonar_direction = -sonar_direction;
363
        }
364
    }
365

    
366
    void Scout::update_linesensor(const wxImage& lines_image, int x, int y,
367
                                  double robot_theta)
368
    {
369
        linesensor_readings.clear();
370

    
371
        double spacing = scout_image.GetWidth() / (NUM_LINESENSORS - 1);
372
        for (int s = 0; s < NUM_LINESENSORS; s++)
373
        {
374
            double offset = -(scout_image.GetWidth() / 2) + s * spacing;
375

    
376
            int sensor_x = (int) (x - LNSNSR_D * cos(robot_theta) -
377
                                  offset * sin(robot_theta));
378
            int sensor_y = (int) (y + LNSNSR_D * sin(robot_theta) -
379
                                  offset * cos(robot_theta));
380

    
381
            unsigned char r = lines_image.GetRed(sensor_x, sensor_y);
382
            unsigned char g = lines_image.GetGreen(sensor_x, sensor_y);
383
            unsigned char b = lines_image.GetBlue(sensor_x, sensor_y);
384

    
385
            unsigned int reading = rgb_to_grey(r, g, b);
386

    
387
            linesensor_readings.push_back(reading);
388
        }
389
    }
390

    
391
    /// Sends back the position of this scout so scoutsim can save
392
    /// the world state
393
    /// TODO remove dt param
394
    geometry_msgs::Pose2D Scout::update(double dt, wxMemoryDC& path_dc,
395
                                        wxMemoryDC& sonar_dc,
396
                                        const wxImage& path_image,
397
                                        const wxImage& lines_image,
398
                                        const wxImage& walls_image,
399
                                        wxColour background_color,
400
                                        wxColour sonar_color,
401
                                        world_state state)
402
    {
403
        // Assume that the two motors on the same side will be set to
404
        // roughly the same speed. Does not account for slip conditions
405
        // when they are set to different speeds.
406
        float l_speed = (float (motor_fl_speed + motor_bl_speed)) / 2;
407
        float r_speed = (float (motor_fr_speed + motor_br_speed)) / 2;
408

    
409
        // Find linear and angular movement in m
410
        float lin_dist = SIM_TIME_REFRESH_RATE * (l_speed + r_speed) / 2;
411
        float ang_dist = SIM_TIME_REFRESH_RATE * (r_speed - l_speed);
412

    
413
        Vector2 old_pos = pos;
414

    
415
        // Update encoders
416
        fl_ticks += (unsigned int) (motor_fl_speed * SIM_TIME_REFRESH_RATE *
417
                                    ENCODER_TICKS_PER_METER);
418
        fr_ticks += (unsigned int) (motor_fr_speed * SIM_TIME_REFRESH_RATE *
419
                                    ENCODER_TICKS_PER_METER);
420
        bl_ticks += (unsigned int) (motor_bl_speed * SIM_TIME_REFRESH_RATE *
421
                                    ENCODER_TICKS_PER_METER);
422
        br_ticks += (unsigned int) (motor_br_speed * SIM_TIME_REFRESH_RATE *
423
                                    ENCODER_TICKS_PER_METER);
424

    
425
        orient = fmod((float) (orient + ang_dist), (float) (2.0 * PI));
426

    
427
        pos.x += sin(orient + PI/2.0) * lin_dist;
428
        pos.y += cos(orient + PI/2.0) * lin_dist;
429

    
430
        // Clamp to screen size
431
        if (pos.x < 0 || pos.x >= state.canvas_width
432
                || pos.y < 0 || pos.y >= state.canvas_height)
433
        {
434
            ROS_WARN("I hit the wall! (Clamping from [x=%f, y=%f])", pos.x, pos.y);
435
        }
436

    
437
        pos.x = min(max(pos.x, 0.0f), state.canvas_width);
438
        pos.y = min(max(pos.y, 0.0f), state.canvas_height);
439

    
440
        int canvas_x = pos.x * PIX_PER_METER;
441
        int canvas_y = pos.y * PIX_PER_METER;
442

    
443
        {
444
            wxImage rotated_image =
445
                scout_image.Rotate(orient - PI/2.0,
446
                                   wxPoint(scout_image.GetWidth() / 2,
447
                                           scout_image.GetHeight() / 2),
448
                                   false);
449

    
450
            for (int y = 0; y < rotated_image.GetHeight(); ++y)
451
            {
452
                for (int x = 0; x < rotated_image.GetWidth(); ++x)
453
                {
454
                    if (rotated_image.GetRed(x, y) == 255
455
                            && rotated_image.GetBlue(x, y) == 255
456
                            && rotated_image.GetGreen(x, y) == 255)
457
                    {
458
                        rotated_image.SetAlpha(x, y, 0);
459
                    }
460
                }
461
            }
462

    
463
            scout = wxBitmap(rotated_image);
464
        }
465

    
466
        Pose p;
467
        p.x = pos.x;
468
        p.y = pos.y;
469
        p.theta = orient;
470
        p.linear_velocity = l_speed;
471
        p.angular_velocity = r_speed;
472
        pose_pub.publish(p);
473

    
474
        update_linesensor(lines_image, canvas_x, canvas_y, p.theta);
475
        if (sonar_on)
476
        {
477
            update_sonar(walls_image,
478
                         canvas_x + scoutsim::SCOUT_SONAR_X,
479
                         canvas_y + scoutsim::SCOUT_SONAR_Y,
480
                         p.theta,sonar_dc);
481

    
482
        }
483

    
484
        // Figure out (and publish) the color underneath the scout
485
        {
486
            //wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight());
487
            Color color;
488
            color.r = path_image.GetRed(canvas_x, canvas_y);
489
            color.g = path_image.GetGreen(canvas_x, canvas_y);
490
            color.b = path_image.GetBlue(canvas_x, canvas_y);
491
            color_pub.publish(color);
492
        }
493

    
494
        ROS_DEBUG("[%s]: pos_x: %f pos_y: %f theta: %f",
495
                  node.getNamespace().c_str(), pos.x, pos.y, orient);
496

    
497
        if (pen_on)
498
        {
499
            if (pos != old_pos)
500
            {
501
                path_dc.SelectObject(*path_bitmap);
502
                path_dc.SetPen(pen);
503
                path_dc.DrawLine(pos.x * PIX_PER_METER, pos.y * PIX_PER_METER,
504
                                 old_pos.x * PIX_PER_METER, old_pos.y * PIX_PER_METER);
505
            }
506
        }
507

    
508
        geometry_msgs::Pose2D my_pose;
509
        my_pose.x = pos.x;
510
        my_pose.y = pos.y;
511
        my_pose.theta = orient;
512

    
513
        return my_pose;
514
    }
515

    
516
    void Scout::paint(wxDC& dc)
517
    {
518
        wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight());
519
        dc.DrawBitmap(scout, pos.x * PIX_PER_METER - (scout_size.GetWidth() / 2),
520
                      pos.y * PIX_PER_METER - (scout_size.GetHeight() / 2), true);
521
    }
522

    
523
    void Scout::set_sonar_visual(bool on)
524
    {
525
        sonar_visual_on = on;
526
    }
527
}