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scoutos / scout / scoutsim / src / scout.cpp @ ddfeb111

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/**
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 * The code in this package was developed using the structure of Willow
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 * Garage's turtlesim package.  It was modified by the CMU Robotics Club
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 * to be used as a simulator for the Colony Scout robot.
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 *
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 * All redistribution of this code is limited to the terms of Willow Garage's
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 * licensing terms, as well as under permission from the CMU Robotics Club.
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 * 
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 * Copyright (c) 2011 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * Copyright (c) 2009, Willow Garage, Inc.
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 * All rights reserved.
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 * 
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 * 
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 *    Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *    Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *    Neither the name of the Willow Garage, Inc. nor the names of its
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 *       contributors may be used to endorse or promote products derived from
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 *       this software without specific prior written permission.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "scout.h"
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#include <wx/wx.h>
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#define DEFAULT_PEN_R 0xb3
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#define DEFAULT_PEN_G 0xb8
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#define DEFAULT_PEN_B 0xff
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using namespace std;
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namespace scoutsim
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{
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    Scout::Scout(const ros::NodeHandle& nh,
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                 const wxImage& scout_image,
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                 const Vector2& pos,
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                 wxBitmap *path_bitmap,
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                 float orient)
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        : path_bitmap(path_bitmap)
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          , sonar_visual_on(sonar_visual_on)
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          , node (nh)
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          , scout_image(scout_image)
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          , pos(pos)
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          , orient(orient)
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          , motor_fl_speed(0)
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          , motor_fr_speed(0)
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          , motor_bl_speed(0)
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          , motor_br_speed(0)
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          , fl_ticks(0)
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          , fr_ticks(0)
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          , bl_ticks(0)
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          , br_ticks(0)
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          , pen_on(true)
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          , pen(wxColour(DEFAULT_PEN_R, DEFAULT_PEN_G, DEFAULT_PEN_B))
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    {
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        pen.SetWidth(3);
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        scout = wxBitmap(scout_image);
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        motors_sub = node.subscribe("set_motors", 1, &Scout::setMotors, this);
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        pose_pub = node.advertise<Pose>("pose", 1);
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        color_pub = node.advertise<Color>("color_sensor", 1);
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        sonar_pub = node.advertise<sonar::sonar_distance>("sonar_distance", 1);
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        set_pen_srv = node.advertiseService("set_pen",
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                                            &Scout::setPenCallback,
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                                            this);
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        toggle_sonar_srv = node.advertiseService("sonar_toggle",
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                                            &Scout::handle_sonar_toggle,
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                                            this);
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        set_sonar_srv = node.advertiseService("sonar_set_scan",
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                                            &Scout::handle_sonar_set_scan,
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                                            this);
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        query_encoders_srv =
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            node.advertiseService("query_encoders",
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                                  &Scout::query_encoders_callback,
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                                  this);
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        query_linesensor_srv =
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            node.advertiseService("query_linesensor",
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                                  &Scout::query_linesensor_callback,
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                                  this);
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        for (unsigned int i = 0; i < NUM_LINESENSORS; i++)
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        {
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            linesensor_readings.push_back(0);
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        }
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        // Initialize sonar
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        sonar_position = 0;
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        sonar_stop_l = 0;
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        sonar_stop_r = 23;
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        sonar_direction = 1;
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        sonar_tick_time = ros::Duration(scoutsim::SONAR_HALF_SPIN_TIME / 24.0);
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    }
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    /**
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     * A callback function that sets velocity based on a set_motors
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     * request.
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     * @todo Use "callback" in all callback function names? Or remove?
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     */
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    void Scout::setMotors(const motors::set_motors::ConstPtr& msg)
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    {
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        last_command_time = ros::WallTime::now();
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        if(msg->fl_set)
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        {
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            motor_fl_speed = msg->fl_speed;
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        }
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        if(msg->fr_set)
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        {
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            motor_fr_speed = msg->fr_speed;
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        }
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        if(msg->bl_set)
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        {
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            motor_bl_speed = msg->bl_speed;
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        }
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        if(msg->br_set)
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        {
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            motor_br_speed = msg->br_speed;
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        }
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    }
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        //scout sonar callback
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    bool Scout::handle_sonar_toggle(sonar::sonar_toggle::Request  &req,
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                             sonar::sonar_toggle::Response &res)
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    {
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        if (req.set_on && !sonar_on)
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        {
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                ROS_INFO("Turning on the sonar");
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            sonar_on = true;
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        }
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        else if (!req.set_on && sonar_on)
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        {
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                ROS_INFO("Turning off the sonar");
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            sonar_on = false;
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        }
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        else
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        {
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        ROS_INFO("Sonar state remains unchanged");
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        }
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    res.ack = true;
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    return true;
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    }
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bool Scout::handle_sonar_set_scan(sonar::sonar_set_scan::Request  &req,
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                           sonar::sonar_set_scan::Response &res)
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{
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    // Code to set the sonar to scan from
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    // req.stop_l to req.stop_r
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    if (req.stop_l>=0 and req.stop_r<=23 and req.stop_l<=req.stop_r)
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    {
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    ROS_INFO("Setting sonar scan range to [%i, %i]",
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             req.stop_l,
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             req.stop_r);
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    sonar_stop_l = req.stop_l;
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    sonar_stop_r = req.stop_r;
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    sonar_position = req.stop_l;
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    sonar_direction = 1;
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    res.ack = true;
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    }
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    else
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    {
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    ROS_INFO("Bad Input: Input should be integers 0-23, stop_l<stop_r");
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    }
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    return true;
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}
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    bool Scout::setPenCallback(scoutsim::SetPen::Request& req,
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                               scoutsim::SetPen::Response&)
199
    {
200
        pen_on = !req.off;
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        if (req.off)
202
        {
203
            return true;
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        }
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        wxPen pen(wxColour(req.r, req.g, req.b));
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        if (req.width != 0)
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        {
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            pen.SetWidth(req.width);
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        }
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        pen = pen;
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        return true;
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    }
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    bool Scout::query_encoders_callback(encoders::query_encoders::Request&,
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                                        encoders::query_encoders::Response& res)
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    {
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        res.fl_distance = fl_ticks;
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        res.fr_distance = fr_ticks;
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        res.bl_distance = bl_ticks;
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        res.br_distance = br_ticks;
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        return true;
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    }
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    bool Scout::query_linesensor_callback(linesensor::query_linesensor::Request&,
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                                          linesensor::query_linesensor::Response& res)
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    {
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        res.readings = linesensor_readings;
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232
        return true;
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    }
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    // Scale to linesensor value
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    unsigned int Scout::rgb_to_grey(unsigned char r,
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                                    unsigned char g,
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                                    unsigned char b)
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    {
240
        // Should be 0 to 255
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        unsigned int grey = ((unsigned int) r + (unsigned int) g + (unsigned int) b) / 3;
242

    
243
        /// @todo Convert to the proper range
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        return 255 - grey;
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    }
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    unsigned int Scout::trace_sonar(const wxImage& walls_image, int x, int y,
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                                    double robot_theta, int sonar_pos, 
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                                    wxMemoryDC& sonar_dc)
250

    
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    {
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        double angle = robot_theta + (PI * ((float) sonar_pos) / 24.0) - PI / 2;
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        unsigned int d = 0;
254

    
255
        unsigned int reading = 0;
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257
        int d_x = 0;
258
        int d_y = 0;
259

    
260
        do
261
        {
262
            d_x = x + (int) floor(d * cos(angle));
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            d_y = y - (int) floor(d * sin(angle));
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265
            // Out of image boundary
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            if (d_x < 0 || d_x >= walls_image.GetWidth() ||
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                d_y < 0 || d_y >= walls_image.GetHeight())
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            {
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                return d;
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            }
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272
            // Max range
273
            if (d > scoutsim::SONAR_MAX_RANGE)
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            {
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                return d;
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            }
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278
            // Get the sonar reading at the current position of the sonar
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            unsigned char r = walls_image.GetRed(d_x, d_y);
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            unsigned char g = walls_image.GetGreen(d_x, d_y);
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            unsigned char b = walls_image.GetBlue(d_x, d_y);
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283
            reading = rgb_to_grey(r, g, b);
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285

    
286
            d++;
287
        }
288
        /// @todo Consider using different cutoffs for different features
289
        while (reading < 128); /// @todo Get rid of hardcoded stuff like this
290
        
291
        if(sonar_visual_on)
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        {   
293
                if(isFront)
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                {
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                        // draw a circle at the wall_x, wall_y where reading > 128
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                        sonar_dc.SelectObject(*path_bitmap);
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                        sonar_dc.SetBrush(*wxRED_BRUSH); //old value
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                        sonar_dc.DrawCircle(wxPoint(old_front_dx,old_front_dy), 2);
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                        old_front_dx = d_x;
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                        old_front_dy = d_y;
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                }
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                else
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                {
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                        // draw a circle at the wall_x, wall_y where reading > 128
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                        sonar_dc.SelectObject(*path_bitmap);
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                        sonar_dc.SetBrush(*wxRED_BRUSH); //old value
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                        sonar_dc.DrawCircle(wxPoint(old_back_dx,old_back_dy), 2);
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                        old_back_dx = d_x;
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                        old_back_dy = d_y;
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                }
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312
                sonar_dc.SetBrush(*wxGREEN_BRUSH);  //newest value
313
                sonar_dc.DrawCircle( wxPoint(d_x,d_y), 2);
314
                if (isFront) //for some reason isFront = (!isFront) is not working
315
                {
316
                        isFront = FALSE;
317
                }
318
                else
319
                {
320
                        isFront = TRUE;        
321
                }
322
                        
323
        }
324
        return d;
325
    }
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327
    // x and y is current position of the sonar
328
    void Scout::update_sonar(const wxImage& walls_image, int x, int y,
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                             double robot_theta,wxMemoryDC& sonar_dc)
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    {
331
        // Only rotate the sonar at the correct rate.
332
        if (ros::Time::now() - last_sonar_time < sonar_tick_time)
333
        {
334
            return;
335
        }
336
        last_sonar_time = ros::Time::now();
337

    
338
        unsigned int d_front = trace_sonar(walls_image, x, y, robot_theta,
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                                           sonar_position,sonar_dc);
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        unsigned int d_back = trace_sonar(walls_image, x, y, robot_theta,
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                                          sonar_position + 24,sonar_dc);
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343
        // Publish
344
        sonar::sonar_distance msg;
345
        msg.pos = sonar_position;
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        msg.distance0 = d_front;
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        msg.distance1 = d_back;
348

    
349
        sonar_pub.publish(msg);
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351
        // Update the sonar rotation
352
        if (sonar_position + sonar_direction <= sonar_stop_r &&
353
            sonar_position + sonar_direction >= sonar_stop_l)
354
        {
355
            sonar_position = sonar_position + sonar_direction;
356
        }
357
        else
358
        {
359
            sonar_direction = -sonar_direction;
360
        }
361
    }
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363
    void Scout::update_linesensor(const wxImage& lines_image, int x, int y,
364
                                  double robot_theta)
365
    {
366
        linesensor_readings.clear();
367

    
368
        double spacing = scout_image.GetWidth() / (NUM_LINESENSORS - 1);
369
        for (int s = 0; s < NUM_LINESENSORS; s++)
370
        {
371
            double offset = -(scout_image.GetWidth() / 2) + s * spacing;
372

    
373
            int sensor_x = (int) (x - LNSNSR_D * cos(robot_theta) -
374
                                  offset * sin(robot_theta));
375
            int sensor_y = (int) (y + LNSNSR_D * sin(robot_theta) -
376
                                  offset * cos(robot_theta));
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378
            unsigned char r = lines_image.GetRed(sensor_x, sensor_y);
379
            unsigned char g = lines_image.GetGreen(sensor_x, sensor_y);
380
            unsigned char b = lines_image.GetBlue(sensor_x, sensor_y);
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382
            unsigned int reading = rgb_to_grey(r, g, b);
383

    
384
            linesensor_readings.push_back(reading);
385
        }
386
    }
387

    
388
    /// Sends back the position of this scout so scoutsim can save
389
    /// the world state
390
    geometry_msgs::Pose2D Scout::update(double dt, wxMemoryDC& path_dc,
391
                                                            wxMemoryDC& sonar_dc,
392
                                        bool sonar_visual, 
393
                                        const wxImage& path_image,
394
                                        const wxImage& lines_image,
395
                                        const wxImage& walls_image,
396
                                        wxColour background_color,
397
                                        wxColour sonar_color,
398
                                        world_state state)
399
    {
400

    
401
        sonar_visual_on = sonar_visual;
402
        // Assume that the two motors on the same side will be set to
403
        // roughly the same speed. Does not account for slip conditions
404
        // when they are set to different speeds.
405
        float l_speed = (float (motor_fl_speed + motor_bl_speed)) / 2;
406
        float r_speed = (float (motor_fr_speed + motor_br_speed)) / 2;
407

    
408
        // Find linear and angular movement in m
409
        float lin_dist = SCOUTSIM_REFRESH_RATE * (l_speed + r_speed) / 2;
410
        float ang_dist = SCOUTSIM_REFRESH_RATE * (r_speed - l_speed);
411

    
412
        Vector2 old_pos = pos;
413

    
414
        // Update encoders
415
        fl_ticks += (unsigned int) (motor_fl_speed * SCOUTSIM_REFRESH_RATE *
416
                                    ENCODER_TICKS_PER_METER);
417
        fr_ticks += (unsigned int) (motor_fr_speed * SCOUTSIM_REFRESH_RATE *
418
                                    ENCODER_TICKS_PER_METER);
419
        bl_ticks += (unsigned int) (motor_bl_speed * SCOUTSIM_REFRESH_RATE *
420
                                    ENCODER_TICKS_PER_METER);
421
        br_ticks += (unsigned int) (motor_br_speed * SCOUTSIM_REFRESH_RATE *
422
                                    ENCODER_TICKS_PER_METER);
423

    
424
        orient = fmod((float) (orient + ang_dist), (float) (2.0 * PI));
425

    
426
        // Multiply by dt, the time passed (SCOUTSIM_REFRESH_RATE)
427
        pos.x += sin(orient + PI/2.0) * lin_dist;
428
        pos.y += cos(orient + PI/2.0) * lin_dist;
429

    
430
        // Clamp to screen size
431
        if (pos.x < 0 || pos.x >= state.canvas_width
432
                || pos.y < 0 || pos.y >= state.canvas_height)
433
        {
434
            ROS_WARN("I hit the wall! (Clamping from [x=%f, y=%f])", pos.x, pos.y);
435
        }
436

    
437
        pos.x = min(max(pos.x, 0.0f), state.canvas_width);
438
        pos.y = min(max(pos.y, 0.0f), state.canvas_height);
439

    
440
        int canvas_x = pos.x * PIX_PER_METER;
441
        int canvas_y = pos.y * PIX_PER_METER;
442

    
443
        {
444
            wxImage rotated_image =
445
                scout_image.Rotate(orient - PI/2.0,
446
                                   wxPoint(scout_image.GetWidth() / 2,
447
                                           scout_image.GetHeight() / 2),
448
                                   false);
449

    
450
            for (int y = 0; y < rotated_image.GetHeight(); ++y)
451
            {
452
                for (int x = 0; x < rotated_image.GetWidth(); ++x)
453
                {
454
                    if (rotated_image.GetRed(x, y) == 255
455
                            && rotated_image.GetBlue(x, y) == 255
456
                            && rotated_image.GetGreen(x, y) == 255)
457
                    {
458
                        rotated_image.SetAlpha(x, y, 0);
459
                    }
460
                }
461
            }
462

    
463
            scout = wxBitmap(rotated_image);
464
        }
465

    
466
        Pose p;
467
        p.x = pos.x;
468
        p.y = pos.y;
469
        p.theta = orient;
470
        p.linear_velocity = l_speed;
471
        p.angular_velocity = r_speed;
472
        pose_pub.publish(p);
473

    
474
        update_linesensor(lines_image, canvas_x, canvas_y, p.theta);
475
        if (sonar_on)
476
        {
477
            update_sonar(walls_image,
478
                         canvas_x + scoutsim::SCOUT_SONAR_X,
479
                         canvas_y + scoutsim::SCOUT_SONAR_Y,
480
                         p.theta,sonar_dc);
481

    
482
        }
483
        // Figure out (and publish) the color underneath the scout
484
        {
485
            //wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight());
486
            Color color;
487
            color.r = path_image.GetRed(canvas_x, canvas_y);
488
            color.g = path_image.GetGreen(canvas_x, canvas_y);
489
            color.b = path_image.GetBlue(canvas_x, canvas_y);
490
            color_pub.publish(color);
491
        }
492

    
493
        ROS_DEBUG("[%s]: pos_x: %f pos_y: %f theta: %f",
494
                  node.getNamespace().c_str(), pos.x, pos.y, orient);
495

    
496
        if (pen_on)
497
        {
498
            if (pos != old_pos)
499
            {
500
                path_dc.SelectObject(*path_bitmap);
501
                path_dc.SetPen(pen);
502
                path_dc.DrawLine(pos.x * PIX_PER_METER, pos.y * PIX_PER_METER,
503
                                 old_pos.x * PIX_PER_METER, old_pos.y * PIX_PER_METER);
504
            }
505
        }
506

    
507
        geometry_msgs::Pose2D my_pose;
508
        my_pose.x = pos.x;
509
        my_pose.y = pos.y;
510
        my_pose.theta = orient;
511

    
512
        return my_pose;
513
    }
514

    
515
    void Scout::paint(wxDC& dc)
516
    {
517
        wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight());
518
        dc.DrawBitmap(scout, pos.x * PIX_PER_METER - (scout_size.GetWidth() / 2),
519
                      pos.y * PIX_PER_METER - (scout_size.GetHeight() / 2), true);
520
    }
521
}