Revision d140fd71
Added Sensors class that abstracts away sensors from behaviors. Stops creating
duplicated sensors for each scout.
scout/libscout/src/behaviors/draw_ccw_circle.h | ||
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#define _DRAW_CCW_CIRCLE_H_ |
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#include "../Behavior.h" |
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#include "../Sensors.h" |
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class draw_ccw_circle : Behavior |
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{ |
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public: |
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/// @todo Is this the best way to inherit the Behavior constructor? |
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draw_ccw_circle(std::string scoutname) : Behavior(scoutname, "draw_ccw_circle"){ }; |
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draw_ccw_circle(std::string scoutname, Sensors* sensors) : |
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Behavior(scoutname, "draw_ccw_circle", sensors){ }; |
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/** Actually executes the behavior. */ |
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void run(); |
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