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scoutos / scout / libscout / src / BehaviorProcess.cpp @ c239584b

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/**
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 * Copyright (c) 2011 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * @file Behavior.cpp
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 * @brief A wrapper that executes PriyaBehavior as an executable.
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 *
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 * Should be auto-generated in the future.
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 * 
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 * @author Colony Project, CMU Robotics Club
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 * @author Alex Zirbel
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 */
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#include "BehaviorProcess.h"
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int main (int argc, char **argv)
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{
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    string scoutname = "";
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    int behavior_num;
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    // Running with no arguments only supports one scout. Check in case
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    // the user meant to specify a scout in the arguments.
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    if (argc != 3)
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    {
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        cout << "You have started this behavior in hardware mode." << endl
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             << "To start in software mode, use: " << argv[0]
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             << " <scoutname> <behavior#>" << endl;
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    }
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    else
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    {
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        // Use the provided scoutname for simulator messages
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        scoutname = argv[1];
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        behavior_num = atoi(argv[2]);
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        ros::init(argc, argv, "priya_behavior");
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        BehaviorList* list = new BehaviorList(scoutname);
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        vector<Behavior*> behavior_list = list->behavior_list;
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        if (behavior_num < (int)behavior_list.size())
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        {
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            (behavior_list[behavior_num])->run();
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        }
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        else
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        {
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            cout << "There is no behavior number" << behavior_num
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              << ". There are only " << (int)behavior_list.size() << "behaviors."
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              << endl;
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        }
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        delete list;
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    }
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    return 0;
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}