Revision 68b23184
Scoutsim: Added Sonar Toggle
Sonar display can now be toggled via Menu->Sim->Sonar
scout/scoutsim/src/sim_frame.h | ||
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73 | 73 |
#define ID_TELEOP_NONE 7 |
74 | 74 |
#define ID_TELEOP_PRECISE 8 |
75 | 75 |
#define ID_TELEOP_FLUID 9 |
76 |
#define ID_SONAR 10 |
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76 | 77 |
|
77 | 78 |
#define TELEOP_PRECISE_SPEED 30 |
78 | 79 |
#define TELEOP_FLUID_MAX_SPEED 80 |
... | ... | |
102 | 103 |
void stopTeleop(wxCommandEvent& event); |
103 | 104 |
void startTeleopPrecise(wxCommandEvent& event); |
104 | 105 |
void startTeleopFluid(wxCommandEvent& event); |
106 |
void showSonar(wxCommandEvent& event); |
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105 | 107 |
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106 | 108 |
DECLARE_EVENT_TABLE() |
107 | 109 |
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... | ... | |
164 | 166 |
float width_in_meters; |
165 | 167 |
float height_in_meters; |
166 | 168 |
|
169 |
bool sonar_on; |
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170 |
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167 | 171 |
std::string map_base_name; |
168 | 172 |
std::string map_lines_name; |
169 | 173 |
std::string map_walls_name; |
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