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scoutos / scout / libscout / src / Behavior.cpp @ 5d0687a9

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/**
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 * Copyright (c) 2011 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * @file Behavior.cpp
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 * @brief Contains basic functions for the structure of all behaviors.
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 * 
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 * Contains function implementations needed for all behavior.
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 *
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 * @author Colony Project, CMU Robotics Club
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 * @author Priyanka Deo
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 * @author Alex Zirbel
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 **/
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#include "Behavior.h"
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using namespace std;
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/**
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 * Constructs a behavior and sets up all control classes.
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 *
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 * This constructor is used by all behaviors which inherit the Behavior
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 * class, so that it is easy to create a behavior with access to ROS
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 * functionality through the control classes.
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 *
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 * @param scoutname If nonempty, specifies which scout in the simulator
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 *                  will be controlled by this behavior.
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 */
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Behavior::Behavior(string scoutname, string my_name)
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{
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    name = my_name;
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    motors = new MotorControl(node, scoutname);
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    buttons = new ButtonControl(node, scoutname);
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    sonar = new SonarControl(node, scoutname);
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    //cliffsensor = new CliffsensorControl(node, scoutname);
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    encoders = new EncodersControl(node, scoutname);
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    linesensor = new LinesensorControl(node, scoutname);
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    wl_sender = new WirelessSender(node);
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    wl_receiver = new WirelessReceiver(node);
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    loop_rate = new ros::Rate(10);
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}
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/**
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 * Allows the behavior to check ros::ok(), without being aware of ROS.
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 */
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bool Behavior::ok()
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{
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    return ros::ok();
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}
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/**
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 * Allows the behavior to call ros::spin(), without being aware of ROS.
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 */
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void Behavior::spin()
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{
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    ros::spin();
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    return;
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}
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/**
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 * Allows the behavior to call ros::spinOnce(), without being aware of ROS.
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 */
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void Behavior::spinOnce()
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{
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    ros::spinOnce();
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    return;
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}