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#!/usr/bin/python
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import wx
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import wx.lib.intctrl
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import string
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import subprocess
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import signal
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from collections import defaultdict
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# ROS imports
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import roslib; roslib.load_manifest("scoutsim")
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import rospy
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from scoutsim.srv import *
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# Everyone likes some nice globals
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scouts = defaultdict(str) # Associative array in the form [scout_name: current_behavior]
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processes = defaultdict() # Associative array in the form [scout_name: process_handler]
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#
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# ROS functions
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#
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def AddToSimulator(name, x, y, theta):
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if name in scouts:
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return False
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scouts[name] = ""
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print "Calling ROS function to create scout "+name
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try:
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rospy.wait_for_service('/spawn');
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service = rospy.ServiceProxy('/spawn', Spawn);
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resp = service(x, y, theta, name)
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return True
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except rospy.ServiceException, e:
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return False
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def GetBehaviors():
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return ["CW Circle", "CCW Circle", "Odometry", "Navigation Map", "Scheduler", "Warehouse", "Line Follow", "WL Test"]
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def SetBehavior(name, behaviorLabel, behaviorButton=False, behavior="Pause"):
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if behavior == "Pause":
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if name not in processes:
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return False
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if not behaviorButton.GetValue():
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processes[name].send_signal(signal.SIGCONT)
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print "Scout "+name+" was resumed."
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behaviorButton.SetLabel("Pause")
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behaviorLabel.SetLabel(" | Current Behavior: "+scouts[name])
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else:
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processes[name].send_signal(signal.SIGSTOP)
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print "Scout "+name+" was paused."
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behaviorButton.SetLabel("Resume")
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behaviorLabel.SetLabel(" | Current Behavior: Paused")
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return True
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if name in processes:
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processes[name].kill()
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processes[name] = subprocess.Popen("rosrun libscout libscout "+name+" "+str(GetBehaviors().index(behavior))+"", shell=True)
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print "Scout "+name+" was set to behavior: "+behavior
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behaviorLabel.SetLabel(" | Current Behavior: "+behavior)
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scouts[name] = behavior
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def KillScout(name):
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try:
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rospy.wait_for_service('/kill');
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service = rospy.ServiceProxy('/kill', Kill);
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if name in processes:
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processes[name].kill() # This is perhaps not working
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resp = service(name)
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del scouts[name]
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del processes[name]
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return True
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except rospy.ServiceException, e:
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return False
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def PauseScout(name, behaviorLabel, behaviorButton):
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return SetBehavior(name, behaviorLabel, behaviorButton)
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#
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# End ROS functions
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#
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class GUI(wx.Frame):
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def __init__(self, parent, title):
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super(GUI, self).__init__(parent, title=title, style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER, size=(600, 600))
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self.InitUI()
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self.Show()
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def InitUI(self):
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self.window = wx.ScrolledWindow(self, style=wx.VSCROLL)
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self.mainArea = wx.GridSizer(cols=1)
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sizer = wx.FlexGridSizer(rows=4, cols=8, hgap=5, vgap=5)
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# Labels
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blankText = wx.StaticText(self.window, label="")
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newScout = wx.StaticText(self.window, label="New Scout")
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newScoutName = wx.StaticText(self.window, label="Name:")
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startXTitle = wx.StaticText(self.window, label="X:")
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startYTitle = wx.StaticText(self.window, label="Y:")
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startThetaTitle = wx.StaticText(self.window, label=u'\u0398')
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# Inputs
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newScoutInput = wx.TextCtrl(self.window)
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startX = wx.lib.intctrl.IntCtrl(self.window, min=0)
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startY = wx.lib.intctrl.IntCtrl(self.window, min=0)
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startTheta = wx.lib.intctrl.IntCtrl(self.window, min=0, max=360)
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addButton = wx.Button(self.window, id=wx.ID_ADD)
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# Pretty Stuff
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hLine = wx.StaticLine(self.window, size=(600, 5))
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bottomHLine = wx.StaticLine(self.window, size=(600, 5))
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# Row 0
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sizer.Add(newScout)
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for i in range(7):
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sizer.AddStretchSpacer(1)
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# Row 1
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sizer.AddMany([newScoutName, (newScoutInput, 0, wx.EXPAND), startXTitle, startX, startYTitle, startY, startThetaTitle, startTheta])
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# Row 2
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for i in range(7):
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sizer.AddStretchSpacer(1)
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sizer.Add(addButton)
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# Row 3
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# Events
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addButton.Bind(wx.EVT_BUTTON, lambda event: self.NewScout(event, newScoutInput, startX, startY, startTheta))
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sizer.AddGrowableCol(idx=1)
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self.mainArea.Add(sizer, proportion=1, flag=wx.ALL|wx.EXPAND, border=10)
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self.window.SetSizer(self.mainArea)
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self.sizer = defaultdict()
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def NewScout(self, e, name, x, y, theta):
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if (name):
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scoutCreated = self.AddScout(name.GetValue(), x.GetValue(), y.GetValue(), theta.GetValue())
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if (scoutCreated):
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wx.MessageBox("Scout '"+name.GetValue()+"' created successfully at ("+str(x.GetValue())+", "+str(y.GetValue())+") facing "+str(theta.GetValue())+u"\u00B0.", 'Scout Created', wx.OK | wx.ICON_INFORMATION)
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name.SetValue("")
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x.SetValue(0)
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y.SetValue(0)
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theta.SetValue(0)
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return True
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wx.MessageBox('Error creating scout. Please check that all information was entered properly and there are no duplicate scout names.', 'Info', wx.OK | wx.ICON_ERROR)
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def AddScoutBox(self, name):
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self.sizer[name] = wx.FlexGridSizer(rows=2, cols=4, hgap=5, vgap=5)
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# Labels
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scoutName = wx.StaticText(self.window, label="Scout: "+name)
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behaviorLabel = wx.StaticText(self.window, label="Behavior: ")
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currBehaviorLabel = wx.StaticText(self.window, label=" | Current Behavior: Slacking off")
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# Inputs
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scoutChoices = wx.Choice(self.window, choices=GetBehaviors())
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pauseButton = wx.ToggleButton(self.window, label="Pause")
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runButton = wx.Button(self.window, label="Run")
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killButton = wx.Button(self.window, label="Kill")
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self.sizer[name].Add(scoutName)
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self.sizer[name].Add(currBehaviorLabel, wx.EXPAND|wx.ALIGN_RIGHT)
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self.sizer[name].AddStretchSpacer(1)
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self.sizer[name].Add(killButton, wx.ALIGN_RIGHT)
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self.sizer[name].Add(behaviorLabel)
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self.sizer[name].Add(scoutChoices, wx.EXPAND)
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self.sizer[name].Add(runButton)
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self.sizer[name].Add(pauseButton, wx.ALIGN_RIGHT)
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# Events
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pauseButton.Bind(wx.EVT_TOGGLEBUTTON, lambda event: PauseScout(name, currBehaviorLabel, pauseButton))
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runButton.Bind(wx.EVT_BUTTON, lambda event: SetBehavior(name, scoutChoices.GetStringSelection(), currBehaviorLabel))
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killButton.Bind(wx.EVT_BUTTON, lambda event: self.RemoveScout(name))
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self.mainArea.Add(self.sizer[name], proportion=1, flag=wx.ALL|wx.EXPAND, border=10)
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self.window.Layout()
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return True
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def AddScout(self, name, x, y, theta):
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if AddToSimulator(name, x, y, theta):
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return self.AddScoutBox(name)
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wx.MessageBox("ROS call failed!", 'ROS Error', wx.OK | wx.ICON_ERROR)
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return False
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def RemoveScout(self, name):
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# I don't trust this bit. Remove() should work by itself, but it doesn't want to.
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# Hide()ing before Remove()ing does work for some reason though. It makes me think
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# the sizer is still around somewhere, sneakily leaking memory.
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# Alas, such is life.
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print "Hidden scoutLayout for "+name+": "+str(self.mainArea.Hide(self.sizer[name], True))
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print "Removed scoutLayout for "+name+": "+str(self.mainArea.Remove(self.sizer[name]))+" (Maybe...)"
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del self.sizer[name]
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if KillScout(name):
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self.window.Layout()
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self.window.Refresh()
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self.window.Update()
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return
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if __name__ == '__main__':
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subprocess.Popen("rosrun scoutsim scoutsim_node race", shell=True)
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app = wx.App()
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GUI(None, title='Colony Scout Manager')
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app.MainLoop()
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