Colony Scout: Issueshttps://roboticsclub.org/redmine/https://roboticsclub.org/redmine/redmine/favicon.ico2011-05-03T23:30:11ZRobotics Club
Redmine Task #1730 (Fixed): Learn ROShttps://roboticsclub.org/redmine/issues/17302011-05-03T23:30:11ZPriyanka Deo
<p>EVERYONE NEEDS TO KNOW AT LEAST HOW ROS WORKS.</p>
<p>Those of you coding should be able to code up stuff. If you can get TurtleSim working and add a few features to this, I think you would be ok.</p> Bug #1491 (Fixed): Clean up BOM pagehttps://roboticsclub.org/redmine/issues/14912010-10-09T19:32:21ZDan Shopedshope@andrew.cmu.edu
<p>Has reference to ranging bom -- move this into old section.</p> Bug #1435 (Fixed): update scouthw git repo with your library <EOM>https://roboticsclub.org/redmine/issues/14352010-09-24T17:02:38ZDan Shopedshope@andrew.cmu.eduBug #1096 (Fixed): Orb Reflectorshttps://roboticsclub.org/redmine/issues/10962010-02-10T00:49:44ZDan Shopedshope@andrew.cmu.edu
<p>Design reflectors for orbs & hood</p> Bug #1095 (Fixed): ColonyScout Mail Serverhttps://roboticsclub.org/redmine/issues/10952010-02-10T00:10:20ZDan Shopedshope@andrew.cmu.edu
<p>Need @colonyscout.com email address :)</p> Task #1059 (Fixed): Content for Websitehttps://roboticsclub.org/redmine/issues/10592010-01-28T19:26:12ZDan Shopedshope@andrew.cmu.edu
<p>Need to provide content for the software/OS portion of <a class="external" href="http://www.colonyscout.com">www.colonyscout.com</a></p> Task #1047 (Fixed): Team Member Bioshttps://roboticsclub.org/redmine/issues/10472010-01-25T05:21:06ZDan Shopedshope@andrew.cmu.edu
<p>Make a sample bio for team members to list on <a class="external" href="http://www.colonyscout.com">www.colonyscout.com</a><br />Should describe (in 3rd person) a brief bio of each team member, followed by their responsibilities/ domain of research with Scout</p> Task #999 (Fixed): Colony III Membershttps://roboticsclub.org/redmine/issues/9992010-01-14T17:58:44ZDan Shopedshope@andrew.cmu.edu
<p>Define systems that need worked on<br />- Charging<br />- AVR (inputs, outputs)</p> Enhancement #971 (Fixed): Remove led bar and use individual LEDs insteadhttps://roboticsclub.org/redmine/issues/9712010-01-11T03:55:59ZKevin Woo
<ul>
<li>red, green, same as the FTDI's</li>
<li>Add 1 more of each so that we can fully utilize those pnps</li>
</ul> Task #818 (Fixed): Battery Testinghttps://roboticsclub.org/redmine/issues/8182009-10-23T02:13:58ZDan Shopedshope@andrew.cmu.edu
<p>Purchase more batteries and research LiIon charging, for ARCHS</p> Task #815 (Fixed): Proc Spechttps://roboticsclub.org/redmine/issues/8152009-10-23T02:06:27ZDan Shopedshope@andrew.cmu.edu
<p>Finish ARM9+ processor spreadsheet<br />Choose a proc based on <a class="external" href="http://www.roboticsclub.org/redmine/wiki/colonyscout/ECE">http://www.roboticsclub.org/redmine/wiki/colonyscout/ECE</a></p> Task #512 (Fixed): Backup Files into Repositoryhttps://roboticsclub.org/redmine/issues/5122009-05-26T20:40:04ZAnonymous
<p>Scout repository has been set up on roboclub8 server. Backup SolidWorks files and other documentation/research into SVN repository.</p> Task #511 (Fixed): Power Distributionhttps://roboticsclub.org/redmine/issues/5112009-05-26T20:33:34ZDan Shopedshope@andrew.cmu.edu
<p>Create power distribution blocks for four motors, four encoders, and 5 IR sensors. Additional ports should be available for micro bump switch and short range IR sensors (2).</p> Bug #510 (Fixed): Add encoder access holes to SolidWorks Modelhttps://roboticsclub.org/redmine/issues/5102009-05-26T20:32:09ZAnonymous
<p>As per <a class="external" href="http://www.pololu.com/picture/view/0J1198">http://www.pololu.com/picture/view/0J1198</a>, (8) rectangular holes need placed in the baseplates for header access to the quadrature encoder boards.</p> Task #504 (Fixed): Reading Quadrature Encodershttps://roboticsclub.org/redmine/issues/5042009-05-21T16:30:47ZAnonymous
<p>Arduino Mega only exposes 6 ext interrupt pins, but we need 8 for all four encoders. As per discussion with A. Buchan we should be able to read these w/ another IC and using I2C to communicate w/ the main controller.</p>