Colony Scout: Issueshttps://roboticsclub.org/redmine/https://roboticsclub.org/redmine/redmine/favicon.ico2013-02-10T19:38:02ZRobotics Club
Redmine Bug #2134 (Fixed): Concurrency Issue with Behavior Overwritehttps://roboticsclub.org/redmine/issues/21342013-02-10T19:38:02ZAlex Zirbelazirbel@andrew.cmu.edu
<p>In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newly running behavior, causing the new behavior to send a couple /set_motors commands but then die.</p>
<p>Known workaround: pausing and resuming the behavior does get the behavior running again.</p> Bug #2133 (Fixed): Adding scout with an empty name is bad.https://roboticsclub.org/redmine/issues/21332013-01-29T23:05:12ZAlex Zirbelazirbel@andrew.cmu.edu
<p>Because it can't be killed. Don't let it be added.</p> Bug #2131 (Fixed): Resume button doesn't workhttps://roboticsclub.org/redmine/issues/21312013-01-28T23:20:57ZAlex Zirbelazirbel@andrew.cmu.edu
<p>In the python GUI, the resume button does nothing.</p> Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollablehttps://roboticsclub.org/redmine/issues/21292013-01-28T23:12:27ZAlex Zirbelazirbel@andrew.cmu.edu
<p>1. Create a new scout (ie "testbot")<br />2. Run a behavior on testbot<br />3. Kill testbot via GUI<br />4. Spawn another scout called testbot.</p>
<p>Testbot is now uncontrollable and resumes the behavior of the previous testbot.</p> Task #1993 (Fixed): Design Forklift in Solidworkshttps://roboticsclub.org/redmine/issues/19932012-02-09T21:35:05ZJulian Binder
<p>Have a model of a functioning forklift that can be built out of plastic. Parts should be spec'd from a supplier. Motor should be spec'd.</p>