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/*
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lights.c
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Controls orb1 and orb2. Also contains the framework for a software PWM that may be used for servos in the future.
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author: CMU Robotics Club, Colony Project
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Change Log:
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2.4.07 - Aaron
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        Revamped orb code so it works.  Need to check interaction with rtc, and tweak some colors.
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2.1.07 - James
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        Modified sort_buffer() to prune for repeats.  PWM now uses orb_buf_size for the number of orb values in orb_time_arr[].
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                Changed sorting algorithm used in sort_buffer() to selection sort (faster). And it works now.
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1.25.07 - KWoo
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        Deleted old FF+ code to make it cleaner. Commented code. This all works. Note however that if you ever plan to use the
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                software PWM (which is this) you will need to change the implementation of orb_enable() and orb_disable() to not
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                shutdown the PWM.
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*/
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#include "lights.h"
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#include "dragonfly_lib.h"
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#include <avr/interrupt.h>
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#define ORB_RESET 1025
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#define ORBPORT PORTC
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#define ORBDDR DDRC
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#define ORBMASK 0x77
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/***** Port and Pin Definitions ****/
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//Orb Ports and Registers
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#define ORB_PORT        PORTC
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#define ORB_DDR         DDRC
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//Orb Pins
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#define ORB1_RED        0x00
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#define ORB1_GREEN      0x01
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#define ORB1_BLUE       0x02
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#define ORB2_RED        0x04
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#define ORB2_GREEN      0x05
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#define ORB2_BLUE       0x06
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#define ORB_COUNT 8        //please dont change this, or bad things might happen
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// an orb node
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struct ORB_NODE {
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   uint8_t num;
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   uint16_t angle;
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};
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//the change in an orb
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struct ORB_CHANGE {
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   uint16_t port_val;
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   uint16_t split_time_period;
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};
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// the status of an orb
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struct ORB_STATUS_STRUCT {
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   struct ORB_NODE orbs[ORB_COUNT];
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   uint16_t orb_angles[ORB_COUNT];
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   struct ORB_CHANGE changes[ORB_COUNT+1];
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   uint8_t change_count;
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   uint8_t new_angles;
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   uint8_t current_orb;
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} ORB_STATUS;
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void orb_sort(void);
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void orb_setup_pulse(void);
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SIGNAL (SIG_OUTPUT_COMPARE3C){
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                //pull the correct ones down
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      ORBPORT &= (~ORBMASK)|(ORB_STATUS.changes[ORB_STATUS.current_orb].port_val);
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      ++ORB_STATUS.current_orb; //now look at next orb transition
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      if (ORB_STATUS.current_orb < ORB_STATUS.change_count) { //if it isnt the end...
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                        //setup timer for next pull down
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         OCR3C = TCNT3+ORB_STATUS.changes[ORB_STATUS.current_orb].split_time_period;
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     }
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      else { //we are done with these pulses
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                orb_setup_pulse();
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      }
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}
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//sets a channel to a value
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void orb_set_angle(int orb, int angle) {
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        uint8_t mysreg;
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        orb=orb&0x07; //only have 8
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        angle=angle&0xff; //only accept 0-255
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        angle=255-angle; //inverse intensity
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        angle=angle<<2; //scale up so that we dont run it too often
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        angle+=3; //0 values dont really work
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   if (ORB_STATUS.orb_angles[orb] != angle) { //if the angle has changed
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          mysreg=SREG; 
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          cli(); //disable interrupts
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      ORB_STATUS.orb_angles[orb] = angle; //update angle
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      ORB_STATUS.new_angles = 1;
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          SREG=mysreg; //put interrupt status back
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   }
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}
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void orb_sort(void) {
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   int done = 0, i;
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   while (! done) {
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      done = 1;
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      for (i = 0; i < ORB_COUNT - 1; ++i) {  //loop through all
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                        //if they are out of order, swap them
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         if (ORB_STATUS.orbs[i].angle > ORB_STATUS.orbs[i+1].angle) {
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            ORB_STATUS.orbs[i].angle ^= ORB_STATUS.orbs[i+1].angle;
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            ORB_STATUS.orbs[i+1].angle ^= ORB_STATUS.orbs[i].angle;
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            ORB_STATUS.orbs[i].angle ^= ORB_STATUS.orbs[i+1].angle;
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            ORB_STATUS.orbs[i].num ^= ORB_STATUS.orbs[i+1].num;
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            ORB_STATUS.orbs[i+1].num ^= ORB_STATUS.orbs[i].num;
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            ORB_STATUS.orbs[i].num ^= ORB_STATUS.orbs[i+1].num;
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            done = 0;
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         }
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      }
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   }
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}
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//calculate the split times
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void orb_setup_pulse(void) {
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   int i;
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   uint16_t my_port;
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   uint16_t sum = 0;
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   uint16_t split_time;
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   my_port = 0xff; //all on
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   if (ORB_STATUS.new_angles) {
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      ORB_STATUS.change_count = 0;
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          for (i = 0; i < ORB_COUNT; ++i) { //get the new values
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         ORB_STATUS.orbs[i].angle = ORB_STATUS.orb_angles[ORB_STATUS.orbs[i].num];
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      }
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      orb_sort(); //sort them
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      ORB_STATUS.new_angles = 0;
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      for (i = 0; i < ORB_COUNT; ++i) { //calculate split times
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         split_time = ORB_STATUS.orbs[i].angle - sum;
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         my_port &= ~_BV(ORB_STATUS.orbs[i].num);
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         for (; i < ORB_COUNT - 1 && ORB_STATUS.orbs[i].angle == ORB_STATUS.orbs[i+1].angle; ++i) {
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            my_port &= ~_BV(ORB_STATUS.orbs[i+1].num); //look for doups
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         }
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         ORB_STATUS.changes[ORB_STATUS.change_count].port_val = my_port; //which pins are low
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         ORB_STATUS.changes[ORB_STATUS.change_count].split_time_period = split_time;
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                 ++ORB_STATUS.change_count;
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         sum += split_time;
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      }
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      ORB_STATUS.changes[ORB_STATUS.change_count].port_val = my_port;
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      ORB_STATUS.changes[ORB_STATUS.change_count].split_time_period = ORB_RESET - sum; //get a constant period
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      ++ORB_STATUS.change_count;
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   }
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   ORB_STATUS.current_orb = 0;
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    ORBPORT |= ORBMASK; //start with all high
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        OCR3C = TCNT3 + ORB_STATUS.changes[0].split_time_period; //wait for first split
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}
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/**
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 * @defgroup orbs Orbs
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 * @brief Functions for controlling the color of the orbs.
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 * 
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 * Functions for controlling the color and lighting of the orbs.
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 *
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 * @{
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 **/
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/**
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 * Initializes the PWM for Orb control. This must be called before 
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 * the orbs are used for them to function.
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 **/
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void orb_init() 
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{        
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   int i;
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   uint8_t mysreg;
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   ORBDDR |= ORBMASK;        //all outputs
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        mysreg=SREG;
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        cli(); //turn off interrupts for now
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        //init everything
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   for (i = 0; i < ORB_COUNT; ++i) {
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      ORB_STATUS.orbs[i].num = i;
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      ORB_STATUS.orbs[i].angle = 1023;        //127 is a pretty stupid start angle, but oh well
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      ORB_STATUS.orb_angles[i] = 1023;
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   }
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   ORB_STATUS.new_angles = 1;
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   ORB_STATUS.change_count = 0;
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        //init timer3
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        TCCR3A = 0; 
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        TCCR3B = _BV(CS31); //prescale = 8
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        TCCR3C = 0;
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        ETIMSK |= _BV(OCIE3C); //turn on oc3c interrupt
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        OCR3C = TCNT3+ORB_RESET;
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        SREG=mysreg;
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}
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/**
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 * Set both orbs to the color specified. orb_init must
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 * be called before this function may be used.
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 *
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 * @param red_led the red component of the color
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 * @param green_led the green component of the color
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 * @param blue_led the blue component of the color
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 *
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 * @see orb_init
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 **/
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void orb_set(unsigned char red_led, unsigned char green_led, unsigned char blue_led) {
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        orb1_set(red_led,green_led,blue_led);
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        orb2_set(red_led,green_led,blue_led);
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}
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/**
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 * Set orb1 to the color specified. orb_init must
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 * be called before this function may be used.
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 *
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 * @param red_led the red component of the color
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 * @param green_led the green component of the color
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 * @param blue_led the blue component of the color
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 *
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 * @see orb_init
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 **/
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void orb1_set(unsigned char red_led, unsigned char green_led, unsigned char blue_led) {
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        orb_set_angle(0,red_led);
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        orb_set_angle(1,green_led);
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        orb_set_angle(2,blue_led);
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}
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/**
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 * Set orb2 to the color specified. orb_init must
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 * be called before this function may be used.
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 *
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 * @param red_led the red component of the color
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 * @param green_led the green component of the color
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 * @param blue_led the blue component of the color
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 *
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 * @see orb_init
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 **/
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void orb2_set(unsigned char red_led, unsigned char green_led, unsigned char blue_led) {        
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        orb_set_angle(4,red_led);
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        orb_set_angle(5,green_led);
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        orb_set_angle(6,blue_led);
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}
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/**
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 * Set both orbs to the specified color. This function
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 * is intended to be used with the predefined
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 * colors. orb_init must be called before this
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 * function may be used.
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 *
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 * @param col the color to set the orbs to
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 *
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 * @see orb_init
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 **/
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void orb_set_color(int col)
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{
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 int red, green, blue;
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 red = ((col & 0xE0) >> 5) * 36;
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 green = ((col & 0x1C) >> 2) * 36;
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 blue = (col & 0x03) * 85;
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 orb_set(red, green, blue);
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}
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/**
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 * Set orb1 to the specified color. This function
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 * is intended to be used with the predefined
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 * colors. orb_init must be called before this
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 * function may be used.
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 *
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 * @param col the color to set the orbs to
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 *
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 * @see orb_init
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 **/
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void orb1_set_color(int col)
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{
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 int red, green, blue;
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 red = ((col & 0xE0) >> 5) * 36;
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 green = ((col & 0x1C) >> 2) * 36;
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 blue = (col & 0x03) * 85;
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 orb1_set(red, green, blue);
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}
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/**
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 * Set orb2 to the specified color. This function
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 * is intended to be used with the predefined
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 * colors. orb_init must be called before this
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 * function may be used.
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 *
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 * @param col the color to set the orbs to
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 *
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 * @see orb_init
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 **/
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void orb2_set_color(int col)
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{
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 int red, green, blue;
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 red = ((col & 0xE0) >> 5) * 36;
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 green = ((col & 0x1C) >> 2) * 36;
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 blue = (col & 0x03) * 85;
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 orb2_set(red, green, blue);
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}
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//DOES THIS WORK?
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// Disables the timer1 interrupt, disabling the Orb's color fading capabilities
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// You can still turn the red, green, and blue leds on and off with set_orb_dio
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/* If we use the PWM for anything else besides the ORB, this implementation needs to be done better */
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/**
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 * Disables the orb color fading capabilities
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 * by disabling the timer1 interrupt.
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 *
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 * @see orb_init
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 **/
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void orb_disable()
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{
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        TCCR3B &= 0;          //Turn off everything
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        ORB_PORT |= _BV(ORB1_RED);
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        ORB_PORT |= _BV(ORB1_GREEN);
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        ORB_PORT |= _BV(ORB1_BLUE);
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        ORB_PORT |= _BV(ORB2_RED);
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        ORB_PORT |= _BV(ORB2_GREEN);
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        ORB_PORT |= _BV(ORB2_BLUE);
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}
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//DOES THIS WORK?
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// Enables the timer1 interrupt, enabling the Orb's color fading capabilities
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/**
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 * Enables the orb's color fading capabilities.
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 *
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 * @see orb_init
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 **/
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void orb_enable()
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{
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//        TCCR0 |= _BV(COM01) | _BV(COM00)  | _BV(WGM00) | _BV(CS01);        //Toggle OC Pin on match, FAST PWM Mode, clock/8
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        TCCR3B =_BV(CS31);
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}
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/** @} **/ //end group
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