root / trunk / code / behaviors / hunter_prey / joystickPlayer / main.c @ 1778
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#include <dragonfly_lib.h> |
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#include <wireless.h> |
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#include <wl_basic.h> |
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#include "hunter_prey.h" |
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|
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/* Command Types */
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#define CNTL_FORWARD 'f' |
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#define CNTL_STOP 's' |
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#define CNTL_BACK 'b' |
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#define CNTL_LEFT 'l' |
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#define CNTL_RIGHT 'r' |
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#define CNTL_BUZZ0 't' |
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#define CNTL_BUZZ1 'u' |
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|
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#define WL_CNTL_GROUP 4 |
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|
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#define HUNTER 1 |
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#define HUNTER_TAGGING 5 |
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#define WAIT 2 |
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#define PREY 3 |
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#define DO_TAG 4 |
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|
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#define WL_CHANNEL 24 |
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#define WAIT_DELAY_MS 2000 |
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|
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void colonet_receive (char type, int source, unsigned char* packet, int length); |
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|
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PacketGroupHandler colonetPacketHandler = |
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{ |
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WL_CNTL_GROUP, |
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NULL,
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NULL,
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&colonet_receive, |
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NULL
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}; |
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int state;
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unsigned char* packet_data; |
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int data_length;
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int main (void) { |
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char send_buffer[2]; |
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int robotID;
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int curTime = 0, oldTime = 0; |
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|
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dragonfly_init(ALL_ON); |
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xbee_init(); |
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wl_basic_init_default(); |
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wl_set_channel(WL_CHANNEL); |
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|
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// register handler for colonet stuff
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wl_register_packet_group(&colonetPacketHandler); |
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|
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robotID = get_robotid(); |
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usb_puts("robot ");
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usb_puti(robotID); |
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usb_puts("entering main loop\n");
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state = HUNTER; |
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while (1) { |
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switch(state) {
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case HUNTER_TAGGING:
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curTime = rtc_get(); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) {
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/* Check if we've received a new wireless packet */
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if (packet_data[1] == robotID) { |
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/* We've been ACKed, so we can now become the prey */
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usb_puts("got ACK, going to PREY\n");
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bom_on(); |
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state = PREY; |
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} else {
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/* If we get an ACK with a different robotID, then someone beat us
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* to the TAG, so we must wait */
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usb_puts("someone else got ACK, going to WAIT\n");
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state = WAIT; |
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} |
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|
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} |
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else if (curTime - oldTime > 1) { |
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/* If 1 second has ellapsed, return to normal hunting state (we can
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* TAG again now) */
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usb_puts("giving up on tag.. going to HUNTER\n");
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state = HUNTER; |
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} |
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else if (oldTime > curTime) { |
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/* If for some reason the timer overflows, or the wireless library
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* (which is also using the same timer) resets the timer,
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* reinitialize the timer so that we don't wait too long for the
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* timer to catch back up. */
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oldTime = curTime; |
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} |
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break;
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|
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case HUNTER:
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orbs_set_color(RED, RED); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) {
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/* If we've received an ACK, we need to wait */
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usb_puts("going to WAIT\n");
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state = WAIT; |
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} |
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break;
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case PREY:
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orbs_set_color(GREEN, GREEN); |
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) {
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/* If we've received an ACK, we need to wait */
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usb_puts("SOMEONE ACK'd, going to WAIT\n");
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bom_off(); |
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state = WAIT; |
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} |
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else if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_TAG) {
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/* Check if we've received a TAG. If so then send an
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* ACK back */
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usb_puts("got TAG, sending ACK\n");
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send_buffer[0] = HUNTER_PREY_ACTION_ACK;
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send_buffer[1] = packet_data[1]; |
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wl_basic_send_global_packet(42, send_buffer, 2); |
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bom_off(); |
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state = WAIT; |
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} |
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break;
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case WAIT:
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motor1_set(0,0); |
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motor2_set(0,0); |
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orbs_set_color(BLUE, BLUE); |
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delay_ms(WAIT_DELAY_MS); |
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state = HUNTER; |
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break;
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case DO_TAG:
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if (packet_data && data_length == 2 |
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&& packet_data[0] == HUNTER_PREY_ACTION_ACK) {
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/* If we've received an ACK, then someone beat us to
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* the TAG and we need to wait. */
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usb_puts("someone beat us to TAG, going to WAIT\n");
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state = WAIT; |
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} else {
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/* Prepare and send the TAG packet */
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send_buffer[0] = HUNTER_PREY_ACTION_TAG;
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send_buffer[1] = robotID;
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wl_basic_send_global_packet(42, send_buffer, 2); |
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usb_puts("sent TAG, going to HUNTER_TAGGING\n");
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oldTime = rtc_get(); |
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state = HUNTER_TAGGING; |
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} |
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break;
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default:
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state = HUNTER; |
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break;
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} |
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packet_data = wl_basic_do_default(&data_length); |
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delay_ms(50);
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} |
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} |
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/**
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*
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* This packet handler accepts colonet packets from discrete_control
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* in the colonet/robot/joystick folder
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*/
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void colonet_receive (char type, int source, unsigned char* packet, int length) { |
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int times;
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int frontIR = 0; |
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int maxBOM = 0; |
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static int last = 0; |
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/* if we are in WAIT, don't move or tag */
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if(state == WAIT)
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return;
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/* usb_puti(type); usb_putc('\n'); */
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/* // If the robot is changing direction, stop it for a bit first */
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/* if (last != type) { */
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/* if( (last == CNTL_FORWARD || last == CNTL_BACK || last == CNTL_LEFT || last == CNTL_RIGHT) && */
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/* (type == CNTL_FORWARD || type == CNTL_BACK || type == CNTL_LEFT || type == CNTL_RIGHT)) { */
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/* usb_puts("x\n"); */
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/* motor1_set(0,0); */
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/* motor2_set(0,0); */
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/* delay_ms(100); */
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/* } */
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/* } */
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/* last = type; */
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switch (type) {
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case CNTL_FORWARD:
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motor1_set(1, 250); |
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motor2_set(1, 250); |
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break;
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case CNTL_STOP:
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motor1_set(0, 0); |
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motor2_set(0, 0); |
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delay_ms(220); // 100:200 |
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break;
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case CNTL_BACK:
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motor1_set(0, 250); |
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motor2_set(0, 250); |
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break;
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case CNTL_LEFT:
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motor1_set(0, 250); |
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motor2_set(1, 250); |
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break;
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case CNTL_RIGHT:
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motor1_set(1, 250); |
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motor2_set(0, 250); |
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break;
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/* front trigger */
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case CNTL_BUZZ0:
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if (state == HUNTER) {
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usb_puts("trigger\n");
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buzzer_chirp(50, 440); |
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/* try to tag 10 times in a row */
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/* NOTE: this needs to be at least TAG_TIME times (from
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* hunter_prey.c */
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for(times = 0; times < 10; times++) { |
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usb_puti(times); |
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bom_refresh(BOM_ALL); |
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frontIR = range_read_distance(IR2); |
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maxBOM = get_max_bom(); |
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usb_puts(": IR=");
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usb_puti(frontIR); |
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usb_puts(" BOM=");
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usb_puti(maxBOM); |
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usb_putc('\n');
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if (hunter_prey_tagged(maxBOM, frontIR)) {
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usb_puts("tagged!\n");
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buzzer_chirp(100, 660); |
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state = DO_TAG; |
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break;
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} |
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else {
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buzzer_chirp(10, 349); |
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} |
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} |
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} |
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break;
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default:
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motor1_set(0, 0); |
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motor2_set(0, 0); |
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break;
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} |
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} |
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