Project

General

Profile

Revision 1778

changed joystick player robot to have dleays between motion states. It's now less responsive but also resets much less

View differences:

main.c
128 128
	    }
129 129
	    break;
130 130
	case WAIT:
131
	    motor1_set(0,0);
132
	    motor2_set(0,0);
131 133
	    orbs_set_color(BLUE, BLUE);
132 134
	    delay_ms(WAIT_DELAY_MS);
133 135
	    state = HUNTER;
......
169 171
    int times;
170 172
    int frontIR = 0;
171 173
    int maxBOM = 0;
174
    static int last = 0;
172 175

  
173 176
    /* if we are in WAIT, don't move or tag */
174 177
    if(state == WAIT)
175 178
	return;
176 179

  
180
    /* usb_puti(type); usb_putc('\n'); */
181

  
182
    /* // If the robot is changing direction, stop it for a bit first */
183
    /* if (last != type) { */
184
    /* 	if( (last == CNTL_FORWARD || last == CNTL_BACK || last == CNTL_LEFT || last == CNTL_RIGHT) && */
185
    /* 	    (type == CNTL_FORWARD || type == CNTL_BACK || type == CNTL_LEFT || type == CNTL_RIGHT)) { */
186
    /* 	    usb_puts("x\n"); */
187
    /* 	    motor1_set(0,0); */
188
    /* 	    motor2_set(0,0); */
189
    /* 	    delay_ms(100); */
190
    /* 	} */
191
    /* } */
192

  
193
    /* last = type; */
194

  
177 195
    switch (type) {
178 196
    case CNTL_FORWARD:
179 197
	motor1_set(1, 250);
......
182 200
    case CNTL_STOP:
183 201
	motor1_set(0, 0);
184 202
	motor2_set(0, 0);
203
	delay_ms(220); // 100:200
185 204
	break;
186 205
    case CNTL_BACK:
187 206
	motor1_set(0, 250);

Also available in: Unified diff