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Revision 1515

Added by John Sexton over 14 years ago

Updated BOM Vector Component Table calculator to round towards 0 instead
of rounding towards -infinity. This makes vector components symmetric
around 0 and within error bound calculations.

View differences:

vectorSizeSpecs.m
36 36
% Check worst case
37 37
scaled_vector_components = scalar * vector_components;
38 38

  
39
worst_case = floor(scaled_vector_components) * maxIntensity;
39
worst_case = fix(scaled_vector_components) * maxIntensity;
40 40
worst_sum = sum(worst_case);
41 41
fprintf('With scalar %d, max worst case sum: %d\n', scalar, round(worst_sum));
42 42
fprintf('Max number: 2^(%d-1) - 1 = %d\n', dataBits, (2^(dataBits-1)-1));
......
45 45
% Calculate the x and y component arrays which should be used in the
46 46
% BOM Vector Component Tables in push_pull.c
47 47
N = 0:15;
48
x_comp = floor(scalar * cos(2 * pi / 16 * N))
49
y_comp = floor(scalar * sin(2 * pi / 16 * N))
48
x_comp = fix(scalar * cos(2 * pi / 16 * N))
49
y_comp = fix(scalar * sin(2 * pi / 16 * N))

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