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root / trunk / code / projects / hunter_prey / testbench / hunter_prey.h @ 1466

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#ifndef _HUNTER_PREY_H
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#define _HUNTER_PREY_H
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#include <inttypes.h>
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/*
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 * The packet structure is 2 bytes
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 * byte 0 is the action, which is one of the values below
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 * byte 1 is the robot id
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 */
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#define HUNTER_PREY_ACTION_TAG 'T'
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#define HUNTER_PREY_ACTION_ACK 'A'
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uint8_t hunter_prey_tagged(int max_bom, int front_rangefinder);
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#endif