Revision 1180
Hopefully final fix for circles
branches/simulator/projects/simulator/simulator/core/world.c | ||
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70 | 70 |
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71 | 71 |
if( ((2*Vr.x*(Or.x - Oc.x))*(2*Vr.x*(Or.x - Oc.x)) - 4*Vr.x*(Or.x - Oc.x)*(Or.x - Oc.x)) == 0) // Discriminant = 0 |
72 | 72 |
{ |
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return -((2*Vr.x*(Or.x - Oc.x))*(2*Vr.x*(Or.x - Oc.x))2 - (4*Vr.x*(Or.x - Oc.x)*(Or.x - Oc.x)) / (2*Vr.x));
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return -((2*Vr.x*(Or.x - Oc.x))*(2*Vr.x*(Or.x - Oc.x)) - (4*Vr.x*(Or.x - Oc.x)*(Or.x - Oc.x)) / (2*Vr.x)); |
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74 | 74 |
} |
75 | 75 |
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76 | 76 |
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