Revision 1176
More fixes for circles
world.c | ||
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54 | 54 |
|
55 | 55 |
double collide_circle(ray_t *ray, object_t *obj) |
56 | 56 |
{ |
57 |
point_t Or, Oc, Vr; |
|
57 |
//point_t Or, Oc, Vr;
|
|
58 | 58 |
|
59 | 59 |
|
60 | 60 |
point_t Or = ray->p; |
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