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Revision 1174

Commented out code that broke simulator

View differences:

world.c
54 54

  
55 55
double collide_circle(ray_t *ray, object_t *obj)
56 56
{
57
    double Or, Vr_x, Vr_y;
57
    /*double Or, Vr_x, Vr_y;
58 58
	point_t Oc;
59 59
 
60 60
	Or = ray->p;
......
73 73
		return -((2*Vr.x*(Or.x - Oc.x))^2 - 4*Vr.x*(Or.x - Oc.x)^2) / (2*Vr.x));
74 74
	}
75 75
	
76
	
76
	*/
77 77
	return -1;
78 78
}
79 79

  

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