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Revision 1113

Polished file. Added includes

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circles.c
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#include <stdlib.h>
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#include <math.h>
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  float rayHits  (double Or_x,double  Or_y,double  Oc_xdouble ,double  Oc_y,double  Vr_x,double  Vr_y)
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  /* Or_x = Origin of ray, x-coordinate
......
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		return -((2*Vr_x*(Or_x - Oc_x))^2 - 4*Vr_x*(Or_x - Oc_x)^2) / (2*Vr_x));
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	}
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	return -1;
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	\
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  }
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