Revision 1113
Polished file. Added includes
circles.c | ||
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#include <stdlib.h> |
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#include <math.h> |
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float rayHits (double Or_x,double Or_y,double Oc_xdouble ,double Oc_y,double Vr_x,double Vr_y) |
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/* Or_x = Origin of ray, x-coordinate |
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return -((2*Vr_x*(Or_x - Oc_x))^2 - 4*Vr_x*(Or_x - Oc_x)^2) / (2*Vr_x)); |
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} |
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return -1; |
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\ |
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} |
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