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/**
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* Copyright (c) 2007 Colony Project
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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**/
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/**
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* @file ligths.c
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* @brief Orbs
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*
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* Implemenation for the orbs (tri-colored LEDs)
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*
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* @author Colony Project, CMU Robotics Club
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* @bug Unfinished
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**/
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/*
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lights.c
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Controls orb1 and orb2. Can be extended for a software PWM that may be used
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for servos in the future.
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author: CMU Robotics Club, Colony Project
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Change Log:
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3/31/2009 - Martin
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Rewritten from scratch (mostly), fixes some code duplication, long ISRs,
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bugs, unnecessary synchronized code, memory waste
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*/
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/*
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Operation:
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On timer overflow:
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- switch on LEDs (where value>0, according to a pre-determined mask)
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- load the first output compare value
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At compare match:
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- switch off LEDs (according to mask)
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- load the next output compare value
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Ad triple buffering:
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- The buffer the ISR is reading from may only be changed at timer overflow,
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before the next PWM sequence is started, because otherwise, the next OCR
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value may be set to a value smaller than the current timer value, resulting
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in the remaining channels not being turned off in that PWM period (flash to
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on).
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- When using two buffers, the copying (or switching) would have to wait until
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the next timer overflow. During this time, neither of the buffers could be
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modified because one is used by the ISR and the other may be copied/switched
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at any time. Thus, the main thread would possibly be delayed by up to one
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full PWM period (8ms in the current implementation, but 20ms-50ms would be a
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reasonable value to expect here.
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- Triple buffering For Teh Win!
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*/
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/*
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TODO:
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- test the timing
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- Determine sorting time, possibly improve sorting algorithm (111 us sorted,
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143 us reverse sorted)
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- stop sorting when finished (no change made) (and measure performance gain)
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- enable_orb_pwm use everywhere, add methods to switch on/off, add init
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function
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- test old code: continuously setting the orbs
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- n-buffering
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- fix sync/volatile
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*/
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/*
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* Random notes:
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* - Current motor frequency is 32 us/30 KHz
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* - AVR suckage: there is not timer mode with immediate OCR update and
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* overflow interrupt at TOP (CTC value)
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* - AVR suckage: Set on compare match/Clear on overflow not available with
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* non-PWM modes (especially not with immediate OCR update)
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* - Frequency is 120 Hz (8 ms) next lower (prescaler) is 30 Hz which flickers
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* Not that we could still use the slower prescaler and manually reload
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* after 127. This would still cost resolution, but 128 steps should be
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* enough.
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* - Overflow interrupt 2.5 us (0.03%), compare interrupts are 6*10us (when
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* using all different values) (0.75%) or 1*26 us (when using all same
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* values)
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* - Where to put the time base?
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* - buzzer => doesn't work because of varying frequency
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* - motors => possible? would trigger often (?)
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* - lights => must put lights on 16 bit timer (no OCR left)
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* - Syncronization test case: set orb A to 1,1,1 (not 0 because they will
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* not be turned on) and orb B to 254,254,254. Do this in a loop, with
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* some delay d between.
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* * d=1ms => occasional flickering
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* * d=400us => frequent flickering
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* * d=0 => no usable orb output
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* Without syncronization, both LEDs flicker (because the wrong values are
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* in the channels array while sorting). When the sorting code ist
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* synchronized, only orb A flickers, because the timing is disrupted by the
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* large synchronized block.
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*/
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#include "lights.h" |
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#include <avr/interrupt.h> |
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#include "dragonfly_lib.h" |
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// ***************
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// ** Constants **
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// ***************
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#define NUM_ORBS 2 // Number or orbs |
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#define NUM_COLORS 3 // Number of colors per orb |
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#define num_pwm_channels NUM_ORBS*NUM_COLORS
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// *********
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// ** I/O **
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// *********
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// Orb port
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#define ORBPORT PORTC
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#define ORBDDR DDRC
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// Orb pins
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#define ORB1_RED 0 |
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#define ORB1_GREEN 1 |
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#define ORB1_BLUE 2 |
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#define ORB2_RED 4 |
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#define ORB2_GREEN 5 |
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#define ORB2_BLUE 6 |
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// ***********
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// ** Masks **
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// ***********
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// Some useful bit masks. All of them are are calculated from the I/O
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// definitions above. The calculations should be done at compile time (even if
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// they are not, they are only executed once at startup).
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// Masks for the individual LEDs
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#define orb1_red_mask _BV (ORB1_RED )
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#define orb1_green_mask _BV (ORB1_GREEN)
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#define orb1_blue_mask _BV (ORB1_BLUE )
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#define orb2_red_mask _BV (ORB2_RED )
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#define orb2_green_mask _BV (ORB2_GREEN)
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#define orb2_blue_mask _BV (ORB2_BLUE )
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// Mask for all LEDs
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const uint8_t all_orbs_mask=
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orb1_red_mask | orb1_green_mask | orb1_blue_mask | |
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orb2_red_mask | orb2_green_mask | orb2_blue_mask; |
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// Mask for the individual LEDs, organized as an array for programmatic access.
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// The layout of this array is orb_mask[orb_num, color_num]
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const uint8_t orb_mask[NUM_ORBS][NUM_COLORS]=
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{ |
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{ orb1_red_mask, orb1_green_mask, orb1_blue_mask }, |
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{ orb2_red_mask, orb2_green_mask, orb2_blue_mask } |
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}; |
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// ***********
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// ** Types **
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// ***********
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struct pwm_channel_t
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{ |
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uint8_t time; |
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uint8_t mask; |
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}; |
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sutrct pwm_t |
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{ |
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uint8_t init_mask; |
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pwm_channels_t channel[num_pwm_channels]; |
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} |
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// ***************
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// ** Variables **
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// ***************
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// Whether to use PWM (true) or binary (false) orb mode
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bool enable_orb_pwm=true; |
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// The PWM channels and the buffer pointers. This data structure is triple
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// buffered, see above for the reasons.
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struct pwm_t pwm_buffer[3]; |
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// TODO using pointers might be faster (or might be slower because pointers are
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// 16 bit long).
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uint8_t read_buffer=0; // The buffer the ISR reads from |
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uint8_t next_buffer=0; // The buffer the ISR will switch to on the next overflow |
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uint8_t |
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uint8_t inactive_buffer=2;
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// The orb value array. Orb values are written here to be sorted into
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// pwm_channels.
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uint8_t orb_values[NUM_ORBS][NUM_COLORS]; |
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// TODO: random note: what happens if the main process is sorting and a different
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// interrupt calls set_orb?
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// ****************
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// ** Timer ISRs **
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// ****************
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volatile uint8_t current_pwm_channel=0; |
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SIGNAL (SIG_OVERFLOW0) |
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{ |
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PORTF|=4;
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// Turn all appropriate PWM channels on
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ORBPORT&=pwm_init_mask; |
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// Start at the first channel
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current_pwm_channel=0;
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// Load the first OCR
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OCR0=pwm_channels[current_pwm_channel].time; |
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PORTF&=~4;
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} |
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SIGNAL(SIG_OUTPUT_COMPARE0) |
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{ |
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PORTF|=4;
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// TODO:
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// - delayed interrupt
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// - synchronization OK?
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// If the interrupt is executed w/o delay, TCNT0 == time+1 (and TIME=OCR0)
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// TODO improve (check overflow; maybe use return after last, maybe use
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// pointers instead of indicies)
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while (TCNT0==pwm_channels[current_pwm_channel].time+1) |
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{ |
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// Turn the current channel off
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ORBPORT|=pwm_channels[current_pwm_channel].mask; |
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// Increment the channel
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current_pwm_channel++; |
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// If there is a next channel, load its OCR value
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if (current_pwm_channel<=(num_pwm_channels-1)) |
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if (pwm_channels[current_pwm_channel].time<255) |
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OCR0=pwm_channels[current_pwm_channel].time; |
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} |
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PORTF&=~4;
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} |
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// ************************************
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// ** Internal orb setting functions **
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// ************************************
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// TODO: make a public version of this one, but keep a private one which does
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// not sort them so you can update both sides and update only once.
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#define SYNC_START uint8_t tmp_sreg; do { tmp_sreg=SREG; cli (); } while (false) |
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#define SYNC_RESTART do { tmp_sreg=SREG; cli (); } while (false) |
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#define SYNC_END do { SREG=tmp_sreg; } while (false) |
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static void apply_orbs (void) |
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{ |
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if (enable_orb_pwm)
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{ |
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// PWM mode
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// Sort the orb values.
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PORTF|=2;
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SYNC |
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{ |
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pwm_init_mask=~0;
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// 1. Write the orb values and corresponding masks to the pwm channels
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// array unsorted
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for (uint8_t orb=0; orb<2; ++orb) |
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{ |
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for (uint8_t color=0; color<3; ++color) |
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{ |
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// TODO this should be faster w/o multiplication
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uint8_t index=NUM_COLORS*orb+color; |
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uint8_t time=orb_values[orb][color]; |
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uint8_t mask=orb_mask[orb][color]; |
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pwm_channels[index].time=time-1;
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pwm_channels[index].mask=mask; |
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if (time!=0) |
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pwm_init_mask &= ~mask; |
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} |
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} |
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// 2. Sort the values. Use bubble sort for now.
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for (uint8_t count=num_pwm_channels-1; count>0; --count) |
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{ |
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for (uint8_t i=num_pwm_channels-1; i>0; --i) |
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{ |
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if (pwm_channels[i].time<pwm_channels[i-1].time) |
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{ |
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uint8_t temp; |
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// Swap the times
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temp=pwm_channels[i].time; |
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pwm_channels[i].time=pwm_channels[i-1].time;
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pwm_channels[i-1].time=temp;
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// Swap the masks
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temp=pwm_channels[i].mask; |
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pwm_channels[i].mask=pwm_channels[i-1].mask;
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pwm_channels[i-1].mask=temp;
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} |
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} |
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} |
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} |
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//SYNC_END;
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PORTF&=~2;
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} |
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else
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{ |
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// Binary mode.
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// Don't do anything, the orbs pins are set in orb_n_set.
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// It would be more consistent to set them here (because you could
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// update them independently and then apply the changes at once), but it
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// is faster this way, and being fast is the whole point of using the
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// binary orb mode anyway.
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} |
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} |
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static void orb_n_set (uint8_t num, uint8_t red, uint8_t green, uint8_t blue) |
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{ |
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if (enable_orb_pwm)
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{ |
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// PWM mode
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orb_values[num][0]=red;
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orb_values[num][1]=green;
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orb_values[num][2]=blue;
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} |
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else
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{ |
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// Binary mode
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// The outputs are inverted.
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if (!red) ORBPORT|=orb_mask[num][0]; else ORBPORT&=~orb_mask[num][0]; |
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if (!green) ORBPORT|=orb_mask[num][1]; else ORBPORT&=~orb_mask[num][1]; |
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if (!blue) ORBPORT|=orb_mask[num][2]; else ORBPORT&=~orb_mask[num][2]; |
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} |
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} |
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// ************************************
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// ** Frontend orb setting functions **
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// ************************************
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// All of these functions use orb_n_set to set the actual values, and then call
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// apply_orbs() to apply the changes. orb_n_set should be used (although it
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// would be faster to set the array directly) because the binary/pwm mode has
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// to be handled.
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/**
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* Set orb1 to the color specified. orb_init must be called before this function
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* may be used.
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*
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* @param red the red component of the color
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* @param green the green component of the color
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* @param blue the blue component of the color
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*
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* @see orb_init
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**/
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void orb1_set (uint8_t red, uint8_t green, uint8_t blue)
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{ |
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orb_n_set (0, red, green, blue);
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apply_orbs (); |
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} |
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/**
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* Set orb2 to the color specified. orb_init must be called before this function
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* may be used.
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*
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* @param red_led the red component of the color
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* @param green_led the green component of the color
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* @param blue_led the blue component of the color
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*
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* @see orb_init
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**/
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void orb2_set (uint8_t red, uint8_t green, uint8_t blue)
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{ |
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orb_n_set (1, red, green, blue);
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apply_orbs (); |
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} |
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/**
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* Set both orbs to the color specified. orb_init must be called before this
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* function may be used.
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*
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* @param red_led the red component of the color
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* @param green_led the green component of the color
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* @param blue_led the blue component of the color
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*
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* @see orb_init, orb1_set, orb2_set
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**/
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void orb_set (uint8_t red, uint8_t green, uint8_t blue)
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{ |
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orb_n_set (0, red, green, blue);
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orb_n_set (1, red, green, blue);
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apply_orbs (); |
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} |
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void orbs_set (
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uint8_t red1, uint8_t green1, uint8_t blue1, |
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uint8_t red2, uint8_t green2, uint8_t blue2) |
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{ |
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orb_n_set (0, red1, green1, blue1);
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orb_n_set (1, red2, green2, blue2);
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apply_orbs (); |
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} |
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/**
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* Set both orbs to the specified color. This function
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* is intended to be used with the predefined
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* colors. orb_init must be called before this
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* function may be used.
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*
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* @param col the color to set the orbs to
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*
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* @see orb_init
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**/
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void orb_set_color(uint8_t col)
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{ |
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// uint16_t red, green, blue;
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//
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// red = ((col & 0xE0) >> 5) * 36;
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// green = ((col & 0x1C) >> 2) * 36;
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// blue = (col & 0x03) * 85;
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//
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// orb_set(red, green, blue);
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} |
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/**
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* Set orb1 to the specified color. This function
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* is intended to be used with the predefined
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* colors. orb_init must be called before this
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* function may be used.
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*
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* @param col the color to set the orbs to
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*
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* @see orb_init
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**/
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void orb1_set_color(uint8_t col)
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{ |
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// uint16_t red, green, blue;
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//
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// red = ((col & 0xE0) >> 5) * 36;
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// green = ((col & 0x1C) >> 2) * 36;
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// blue = (col & 0x03) * 85;
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//
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// orb1_set(red, green, blue);
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} |
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/**
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* Set orb2 to the specified color. This function
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* is intended to be used with the predefined
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* colors. orb_init must be called before this
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* function may be used.
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*
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* @param col the color to set the orbs to
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*
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* @see orb_init
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**/
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void orb2_set_color(uint8_t col)
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{ |
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// uint16_t red, green, blue;
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//
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// red = ((col & 0xE0) >> 5) * 36;
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// green = ((col & 0x1C) >> 2) * 36;
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// blue = (col & 0x03) * 85;
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//
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// orb2_set(red, green, blue);
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} |
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//DOES THIS WORK?
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// Disables the timer1 interrupt, disabling the Orb's color fading capabilities
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// You can still turn the red, green, and blue leds on and off with set_orb_dio
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/* If we use the PWM for anything else besides the ORB, this implementation needs to be done better */
|
507 |
/**
|
508 |
* Disables the orb color fading capabilities
|
509 |
* by disabling the timer1 interrupt.
|
510 |
*
|
511 |
* @see orb_init
|
512 |
**/
|
513 |
void orb_disable()
|
514 |
{ |
515 |
// TCCR3B &= 0; //Turn off everything
|
516 |
// ORB_PORT |= _BV(ORB1_RED);
|
517 |
// ORB_PORT |= _BV(ORB1_GREEN);
|
518 |
// ORB_PORT |= _BV(ORB1_BLUE);
|
519 |
// ORB_PORT |= _BV(ORB2_RED);
|
520 |
// ORB_PORT |= _BV(ORB2_GREEN);
|
521 |
// ORB_PORT |= _BV(ORB2_BLUE);
|
522 |
} |
523 |
|
524 |
//DOES THIS WORK?
|
525 |
// Enables the timer1 interrupt, enabling the Orb's color fading capabilities
|
526 |
/**
|
527 |
* Enables the orb's color fading capabilities.
|
528 |
*
|
529 |
* @see orb_init
|
530 |
**/
|
531 |
void orb_enable()
|
532 |
{ |
533 |
//// TCCR0 |= _BV(COM01) | _BV(COM00) | _BV(WGM00) | _BV(CS01); //Toggle OC Pin on match, FAST PWM Mode, clock/8
|
534 |
// TCCR3B =_BV(CS31);
|
535 |
} |
536 |
|
537 |
/** @} **/ //end group |
538 |
|
539 |
|
540 |
// ********************
|
541 |
// ** Initialization **
|
542 |
// ********************
|
543 |
|
544 |
/**
|
545 |
* Initializes the PWM for Orb control. This must be called before
|
546 |
* the orbs are used for them to function.
|
547 |
**/
|
548 |
void orb_init ()
|
549 |
{ |
550 |
// Use 8 bit TC0. Timer mode:
|
551 |
// We cannot use CTC mode because it can only clear on OCR0 (in contrast
|
552 |
// to the 16 bit timers which can also use the ICR for that) and OCR0 is
|
553 |
// already used for generating output compare interrupts. We also need
|
554 |
// immediate (non double buffered) update of OCR0, so the only mode left
|
555 |
// is "Normal".
|
556 |
// Note that for a timer counting from 0 to 255, there are 256 states and
|
557 |
// thus 257 output possibilities (0/256...256/256)! Possible ways to deal
|
558 |
// with that:
|
559 |
// 1. use a 16 bit variable for the PWM value (memory waste, overhead)
|
560 |
// 2. use an additional flag for the 257th value (inconvenient)
|
561 |
// 3. use 1/256...256/256 (skip 0, never complete off)
|
562 |
// 4. use 0/256...256/256 (skip 256, never complete on)
|
563 |
// 5. skip a value somewhere in the middle
|
564 |
// 6. reload the timer after 254
|
565 |
// For this implementation, variant 4 was chosen.
|
566 |
// Using and 8 bit timer has the added advantage that all the comparisons
|
567 |
// are faster.
|
568 |
|
569 |
// Enable the output ports and turn off the LEDs
|
570 |
ORBDDR |= all_orbs_mask; |
571 |
ORBPORT |= all_orbs_mask; |
572 |
|
573 |
// Set all orbs to "off"
|
574 |
orb_set (0, 0, 0); |
575 |
|
576 |
// *** Set up the timer
|
577 |
|
578 |
// Normal mode, Compare match output off, Prescaler
|
579 |
TCCR0=_BV(CS02) | _BV(CS01) | _BV(CS00); // 1024, 30 Hz
|
580 |
TCCR0=_BV(CS02) | _BV(CS01); // 1024, 30 Hz
|
581 |
|
582 |
// Enable compare match and overflow interrupts
|
583 |
TIMSK=_BV(OCIE0) | _BV(TOIE0); |
584 |
|
585 |
// Debug
|
586 |
DDRF=6;
|
587 |
|
588 |
|
589 |
// The output compare flag (and interrupt) is set at the next timer clock
|
590 |
// cycle after compare match. So time=pwm_value-1 (for pwm_value==0: don't
|
591 |
// switch on at all)
|
592 |
// ORB1: red
|
593 |
// ORB2: green
|
594 |
|
595 |
// Left: greenish red, Right: greenish blue
|
596 |
// For testing, set some pretty colors
|
597 |
//orbs_set (250, 127, 3, 3, 127, 250); // Pretty colors
|
598 |
//orbs_set (255, 127, 0, 0, 127, 255); // Pretty colors with extreme values
|
599 |
//orbs_set (0, 1, 2, 253, 254, 255); // Timing tests
|
600 |
|
601 |
orbs_set (255, 255, 255, 0, 0, 0); |
602 |
delay_ms (1000);
|
603 |
|
604 |
while (1) |
605 |
{ |
606 |
//orbs_set (250, 127, 3, 3, 127, 250); // Pretty colors
|
607 |
orbs_set (255, 255, 255, 1, 1, 1); |
608 |
_delay_us(400);
|
609 |
} |
610 |
|
611 |
// Test the time of the sorting routine
|
612 |
//while (1)
|
613 |
//{
|
614 |
// orbs_set (10, 20, 30, 40, 50, 60); // Correct order
|
615 |
// //orbs_set (60, 50, 40, 30, 20, 10); // Reverse order
|
616 |
// delay_ms (10);
|
617 |
//}
|
618 |
} |
619 |
|
620 |
|