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/**
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 * Copyright (c) 2007 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 **/
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26
/**
27
 * @file ligths.c
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 * @brief Orbs
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 *
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 * Implemenation for the orbs (tri-colored LEDs)
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 *
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 * @author Colony Project, CMU Robotics Club
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 * @bug Unfinished
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 **/
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/*
37
lights.c
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Controls orb1 and orb2. Can be extended for a software PWM that may be used
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for servos in the future.
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41
author: CMU Robotics Club, Colony Project
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43
Change Log:
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3/31/2009 - Martin
45
    Rewritten from scratch (mostly), fixes some code duplication, long ISRs,
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        bugs, unnecessary synchronized code, memory waste
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*/
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/*
50
Operation:
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On timer overflow:
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  - switch on LEDs (where value>0, according to a pre-determined mask)
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  - load the first output compare value
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At compare match:
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  - switch off LEDs (according to mask)
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  - load the next output compare value
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58
 */
59

    
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/*
61
  TODO:
62
    - do the inversion of flags when computing then, not in the ISR
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        - do the timing right
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        - handle 0 values (use the pwm_init_mask)
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        - Determine sorting time, possibly improve sorting algorithm
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 */
67

    
68
/*
69
 * Random notes:
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 *   - Current motor frequency is 32 us/30 KHz
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 *   - AVR suckage: there is not timer mode with immediate OCR update and 
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 *     overflow interrupt at TOP (CTC value)
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 *   - AVR suckage: Set on compare match/Clear on overflow not available with
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 *     non-PWM modes (especially not with immediate OCR update)
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 *   - Frequency is 120 Hz (8 ms) next lower (prescaler) is 30 Hz which flickers
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 *     Not that we could still use the slower prescaler and manually reload
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 *     after 127. This would still cost resolution, but 128 steps should be
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 *     enough.
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 *   - Overflow interrupt 2.5 us (0.03%), compare interrupts are 6*10us (when
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 *     using all different values) (0.75%) or 1*26 us (when using all same
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 *     values)
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 *   - Where to put the time base?
83
 *     - buzzer => doesn't work because of varying frequency
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 *     - motors => possible? would trigger often (?)
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 *     - lights => must put lights on 16 bit timer (no OCR left)
86
 */
87
 
88
#include "lights.h"
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#include <avr/interrupt.h>
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#include "dragonfly_lib.h"
91

    
92

    
93
// *********
94
// ** I/O **
95
// *********
96

    
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#define NUM_ORBS 2   // Number or orbs
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#define NUM_COLORS 3 // Number of colors per orb
99

    
100
// Orb port
101
#define ORBPORT PORTC
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#define ORBDDR  DDRC
103

    
104
// Orb pins
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#define ORB1_RED   0
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#define ORB1_GREEN 1
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#define ORB1_BLUE  2
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#define ORB2_RED   4
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#define ORB2_GREEN 5
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#define ORB2_BLUE  6
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112

    
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// ***********
114
// ** Masks **
115
// ***********
116

    
117
// Some useful bit masks. All of them are are calculated from the I/O
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// definitions above. The calculations should be done at compile time (even if
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// they are not, they are only executed once at startup).
120

    
121
// Masks for the individual LEDs
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#define orb1_red_mask    _BV (ORB1_RED  )
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#define orb1_green_mask  _BV (ORB1_GREEN)
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#define orb1_blue_mask   _BV (ORB1_BLUE )
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#define orb2_red_mask    _BV (ORB2_RED  )
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#define orb2_green_mask  _BV (ORB2_GREEN)
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#define orb2_blue_mask   _BV (ORB2_BLUE )
128

    
129
// Mask for all LEDs
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const uint8_t all_orbs_mask=
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        orb1_red_mask | orb1_green_mask | orb1_blue_mask |
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        orb2_red_mask | orb2_green_mask | orb2_blue_mask;
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// Mask for the individual LEDs, organized as an array for programmatic access.
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// The layout of this array is orb_mask[orb_num, color_num]
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const uint8_t orb_mask[NUM_ORBS][NUM_COLORS]=
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{
138
        { orb1_red_mask, orb1_green_mask, orb1_blue_mask },
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        { orb2_red_mask, orb2_green_mask, orb2_blue_mask }
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};
141

    
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// ***********
143
// ** Types **
144
// ***********
145

    
146
struct pwm_channel_t
147
{
148
    uint8_t time;
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    uint8_t mask;
150
};
151

    
152

    
153
// ***************
154
// ** Variables **
155
// ***************
156

    
157
#define num_pwm_channels NUM_ORBS*NUM_COLORS
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struct pwm_channel_t pwm_channels[num_pwm_channels];
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uint8_t orb_values[NUM_ORBS][NUM_COLORS];
160
uint8_t pwm_init_mask;
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// TODO use everywhere, add methods to switch on/off, add init function
162
bool enable_orb_pwm=true;
163

    
164

    
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// ****************
166
// ** Timer ISRs **
167
// ****************
168

    
169
volatile uint8_t current_pwm_channel=0;
170

    
171
SIGNAL (SIG_OVERFLOW0)
172
{
173
PORTF=2;
174
        // Turn all appropriate PWM channels on
175
        ORBPORT&=~pwm_init_mask;
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177
        // Start at the first channel
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        current_pwm_channel=0;
179
        
180
        // Load the first OCR
181
        OCR0=pwm_channels[current_pwm_channel].time;
182
PORTF=0;
183
}
184

    
185
SIGNAL(SIG_OUTPUT_COMPARE0)
186
{
187
PORTF=4;
188
        // TODO:
189
        //   - delayed interrupt
190
        //   - synchronization OK?
191
        
192
        // If the interrupt is executed w/o delay, TCNT0 == time+1 (and TIME=OCR0)
193

    
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        // TODO improve (check overflow; maybe use return after last; fix
195
        // 0/1/254/255 values)
196
        while (TCNT0==pwm_channels[current_pwm_channel].time+1)
197
        {
198
                // Turn the current channel off
199
                ORBPORT|=pwm_channels[current_pwm_channel].mask;
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201
                // Increment the channel
202
                current_pwm_channel++;
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204
                // If there is a next channel, load its OCR value
205
                if (current_pwm_channel<=(num_pwm_channels-1))
206
                        if (pwm_channels[current_pwm_channel].time<255)
207
                                OCR0=pwm_channels[current_pwm_channel].time;
208
        }
209
PORTF=0;
210
}
211

    
212

    
213

    
214
// ************************************
215
// ** Internal orb setting functions **
216
// ************************************
217

    
218
// TODO: make a public version of this one, but keep a private one which does
219
// not sort them so you can update both sides and update only once.
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221
static void apply_orbs (void)
222
{
223
        if (enable_orb_pwm)
224
        {
225
                // PWM mode
226
                
227
                // Sort the orb values.
228
                
229
                // 1. Write the orb values and corresponding masks to the pwm channels
230
                // array unsorted
231
                for (uint8_t orb=0; orb<2; ++orb)
232
                {
233
                        for (uint8_t color=0; color<3; ++color)
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                        {
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                                // TODO this should be faster w/o multiplication
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                                uint8_t index=NUM_COLORS*orb+color;
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                                pwm_channels[index].time=orb_values[orb][color];
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                                pwm_channels[index].mask=orb_mask[orb][color];
239
                        }
240
                }
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242
                // 2. Sort the values. Use bubble sort for now.
243
                for (uint8_t count=num_pwm_channels-1; count>0; --count)
244
                {
245
                        for (uint8_t i=num_pwm_channels-1; i>0; --i)
246
                        {
247
                                if (pwm_channels[i].time<pwm_channels[i-1].time)
248
                                {
249
                                        uint8_t temp;
250
                                        
251
                                        // Swap the times
252
                                        temp=pwm_channels[i].time;
253
                                        pwm_channels[i].time=pwm_channels[i-1].time;
254
                                        pwm_channels[i-1].time=temp;
255
                                        
256
                                        // Swap the masks
257
                                        temp=pwm_channels[i].mask;
258
                                        pwm_channels[i].mask=pwm_channels[i-1].mask;
259
                                        pwm_channels[i-1].mask=temp;
260
                                }
261
                        }
262
                }
263
        
264
                pwm_init_mask=all_orbs_mask; // FIXME use real values
265
                
266
                // Sort the values from orb_values[NUM_ORBS][NUM_COLORS].
267
                
268
        }
269
        else
270
        {
271
                // Binary mode.
272
                // Don't do anything, the orbs pins are set in orb_n_set.
273
                // It would be more consistent to set them here (because you could
274
                // update them independently and then apply the changes at once), but it
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                // is faster this way, and being fast is the whole point of using the
276
                // binary orb mode anyway.
277
        }
278
}
279

    
280
static void orb_n_set (uint8_t num, uint8_t red, uint8_t green, uint8_t blue)
281
{
282
        if (enable_orb_pwm)
283
        {
284
                // PWM mode
285
                orb_values[num][0]=red;
286
                orb_values[num][1]=green;
287
                orb_values[num][2]=blue;
288
        }
289
        else
290
        {
291
                // Binary mode
292
                // The outputs are inverted.
293
                if (!red)   ORBPORT|=orb_mask[num][0]; else ORBPORT&=~orb_mask[num][0];
294
                if (!green) ORBPORT|=orb_mask[num][1]; else ORBPORT&=~orb_mask[num][1];
295
                if (!blue)  ORBPORT|=orb_mask[num][2]; else ORBPORT&=~orb_mask[num][2];
296
        }
297
}
298

    
299
// ************************************
300
// ** Frontend orb setting functions **
301
// ************************************
302

    
303
// All of these functions use orb_n_set to set the actual values, and then call
304
// apply_orbs() to apply the changes. orb_n_set should be used (although it
305
// would be faster to set the array directly) because the binary/pwm mode has
306
// to be handled.
307

    
308
/**
309
 * Set orb1 to the color specified. orb_init must be called before this function
310
 * may be used.
311
 *
312
 * @param red the red component of the color
313
 * @param green the green component of the color
314
 * @param blue the blue component of the color
315
 *
316
 * @see orb_init
317
 **/
318
void orb1_set (uint8_t red, uint8_t green, uint8_t blue)
319
{
320
        orb_n_set (0, red, green, blue);
321
        apply_orbs ();
322
}
323

    
324
/**
325
 * Set orb2 to the color specified. orb_init must be called before this function
326
 * may be used.
327
 *
328
 * @param red_led the red component of the color
329
 * @param green_led the green component of the color
330
 * @param blue_led the blue component of the color
331
 *
332
 * @see orb_init
333
 **/
334
void orb2_set (uint8_t red, uint8_t green, uint8_t blue)
335
{
336
        orb_n_set (1, red, green, blue);
337
        apply_orbs ();
338
}
339

    
340
/**
341
 * Set both orbs to the color specified. orb_init must be called before this
342
 * function may be used.
343
 *
344
 * @param red_led the red component of the color
345
 * @param green_led the green component of the color
346
 * @param blue_led the blue component of the color
347
 *
348
 * @see orb_init, orb1_set, orb2_set
349
 **/
350
void orb_set (uint8_t red, uint8_t green, uint8_t blue)
351
{
352
        orb_n_set (0, red, green, blue);
353
        orb_n_set (1, red, green, blue);
354
        apply_orbs ();
355
}
356

    
357
void orbs_set (
358
        uint8_t red1, uint8_t green1, uint8_t blue1,
359
        uint8_t red2, uint8_t green2, uint8_t blue2)
360
{
361
        orb_n_set (0, red1, green1, blue1);
362
        orb_n_set (1, red2, green2, blue2);
363
        apply_orbs ();
364
}
365

    
366

    
367

    
368

    
369
//////////////////////////////////////////////////////////////////////////////////////////////////////////
370

    
371
//#define ORB_RESET 1025
372
//#define ORBMASK 0x77
373
//
374
///***** Port and Pin Definitions ****/
375
//
376
//
377
//// an orb node
378
//struct ORB_NODE {
379
//   uint8_t num;
380
//   uint16_t angle;
381
//};
382
//
383
//the change in an orb
384
//struct ORB_CHANGE {
385
//   uint16_t port_val;
386
//   uint16_t split_time_period;
387
//};
388
//
389
//// the status of an orb
390
//struct ORB_STATUS_STRUCT {
391
//   struct ORB_NODE orbs[ORB_COUNT];
392
//   uint16_t orb_angles[ORB_COUNT];
393
//   struct ORB_CHANGE changes[ORB_COUNT+1];
394
//   uint8_t change_count;
395
//   uint8_t new_angles;
396
//   uint8_t current_orb;
397
//
398
//} ORB_STATUS;
399
//
400
//void orb_sort(void);
401
//void orb_setup_pulse(void);
402
//
403
//SIGNAL (SIG_OUTPUT_COMPARE3C){
404
//
405
//                //pull the correct ones down
406
//      ORBPORT &= (~ORBMASK)|(ORB_STATUS.changes[ORB_STATUS.current_orb].port_val);
407
//
408
//      ++ORB_STATUS.current_orb; //now look at next orb transition
409
//
410
//      if (ORB_STATUS.current_orb < ORB_STATUS.change_count) { //if it isnt the end...
411
//          
412
//                        //setup timer for next pull down
413
//         OCR3C = TCNT3+ORB_STATUS.changes[ORB_STATUS.current_orb].split_time_period;
414
//                 
415
//     }
416
//      else { //we are done with these pulses
417
//                orb_setup_pulse();
418
//      }
419
//
420
//}
421
//
422
//
423
////sets a channel to a value
424
//void orb_set_angle(uint16_t orb, uint16_t angle) {
425
//        uint8_t mysreg;
426
//        
427
//        orb=orb&0x07; //only have 8
428
//        angle=angle&0xff; //only accept 0-255
429
//        angle=255-angle; //inverse intensity
430
//        angle=angle<<2; //scale up so that we dont run it too often
431
//        angle+=3; //0 values dont really work
432
//   if (ORB_STATUS.orb_angles[orb] != angle) { //if the angle has changed
433
//          mysreg=SREG; 
434
//          cli(); //disable interrupts
435
//      ORB_STATUS.orb_angles[orb] = angle; //update angle
436
//      ORB_STATUS.new_angles = 1;
437
//          SREG=mysreg; //put interrupt status back
438
//   }
439
//}
440
//
441
//
442
//void orb_sort(void) {
443
//   uint16_t done = 0, i;
444
//   
445
//   while (! done) {
446
//      done = 1;
447
//
448
//      for (i = 0; i < ORB_COUNT - 1; ++i) {  //loop through all
449
//          
450
//                        //if they are out of order, swap them
451
//         if (ORB_STATUS.orbs[i].angle > ORB_STATUS.orbs[i+1].angle) {
452
//            ORB_STATUS.orbs[i].angle ^= ORB_STATUS.orbs[i+1].angle;
453
//            ORB_STATUS.orbs[i+1].angle ^= ORB_STATUS.orbs[i].angle;
454
//            ORB_STATUS.orbs[i].angle ^= ORB_STATUS.orbs[i+1].angle;
455
//
456
//            ORB_STATUS.orbs[i].num ^= ORB_STATUS.orbs[i+1].num;
457
//            ORB_STATUS.orbs[i+1].num ^= ORB_STATUS.orbs[i].num;
458
//            ORB_STATUS.orbs[i].num ^= ORB_STATUS.orbs[i+1].num;
459
//
460
//            done = 0;
461
//         }
462
//      }
463
//   }
464
//}
465
//
466
////calculate the split times
467
//void orb_setup_pulse(void) {
468
//   uint16_t i;
469
//   uint16_t my_port;
470
//   uint16_t sum = 0;
471
//   uint16_t split_time;
472
//
473
//   my_port = 0xff; //all on
474
//
475
//   if (ORB_STATUS.new_angles) {
476
//
477
//      ORB_STATUS.change_count = 0;
478
//          for (i = 0; i < ORB_COUNT; ++i) { //get the new values
479
//         ORB_STATUS.orbs[i].angle = ORB_STATUS.orb_angles[ORB_STATUS.orbs[i].num];
480
//      }
481
//
482
//      orb_sort(); //sort them
483
//      ORB_STATUS.new_angles = 0;
484
//
485
//      for (i = 0; i < ORB_COUNT; ++i) { //calculate split times
486
//         split_time = ORB_STATUS.orbs[i].angle - sum;
487
//         my_port &= ~_BV(ORB_STATUS.orbs[i].num);
488
//                 
489
//         for (; i < ORB_COUNT - 1 && ORB_STATUS.orbs[i].angle == ORB_STATUS.orbs[i+1].angle; ++i) {
490
//            my_port &= ~_BV(ORB_STATUS.orbs[i+1].num); //look for doups
491
//         }
492
//                 
493
//         ORB_STATUS.changes[ORB_STATUS.change_count].port_val = my_port; //which pins are low
494
//         ORB_STATUS.changes[ORB_STATUS.change_count].split_time_period = split_time;
495
//         
496
//                 ++ORB_STATUS.change_count;
497
//                 
498
//         sum += split_time;
499
//      }
500
//
501
//      ORB_STATUS.changes[ORB_STATUS.change_count].port_val = my_port;
502
//      ORB_STATUS.changes[ORB_STATUS.change_count].split_time_period = ORB_RESET - sum; //get a constant period
503
//
504
//      ++ORB_STATUS.change_count;
505
//
506
//   }
507
//
508
//
509
//
510
//   ORB_STATUS.current_orb = 0;
511
//
512
//    ORBPORT |= ORBMASK; //start with all high
513
//        OCR3C = TCNT3 + ORB_STATUS.changes[0].split_time_period; //wait for first split
514
//
515
//}
516
//
517
///**
518
// * @defgroup orbs Orbs
519
// * @brief Functions for controlling the color of the orbs.
520
// * 
521
// * Functions for controlling the color and lighting of the orbs.
522
// *
523
// * @{
524
// **/
525
//
526

    
527
/**
528
 * Set both orbs to the specified color. This function
529
 * is intended to be used with the predefined
530
 * colors. orb_init must be called before this
531
 * function may be used.
532
 *
533
 * @param col the color to set the orbs to
534
 *
535
 * @see orb_init
536
 **/
537
void orb_set_color(uint8_t col)
538
{
539
// uint16_t red, green, blue;
540
//
541
// red = ((col & 0xE0) >> 5) * 36;
542
// green = ((col & 0x1C) >> 2) * 36;
543
// blue = (col & 0x03) * 85;
544
//
545
// orb_set(red, green, blue);
546
}
547

    
548
/**
549
 * Set orb1 to the specified color. This function
550
 * is intended to be used with the predefined
551
 * colors. orb_init must be called before this
552
 * function may be used.
553
 *
554
 * @param col the color to set the orbs to
555
 *
556
 * @see orb_init
557
 **/
558
void orb1_set_color(uint8_t  col)
559
{
560
// uint16_t red, green, blue;
561
//
562
// red = ((col & 0xE0) >> 5) * 36;
563
// green = ((col & 0x1C) >> 2) * 36;
564
// blue = (col & 0x03) * 85;
565
//
566
// orb1_set(red, green, blue);
567
}
568

    
569
/**
570
 * Set orb2 to the specified color. This function
571
 * is intended to be used with the predefined
572
 * colors. orb_init must be called before this
573
 * function may be used.
574
 *
575
 * @param col the color to set the orbs to
576
 *
577
 * @see orb_init
578
 **/
579
void orb2_set_color(uint8_t  col)
580
{
581
// uint16_t red, green, blue;
582
//
583
// red = ((col & 0xE0) >> 5) * 36;
584
// green = ((col & 0x1C) >> 2) * 36;
585
// blue = (col & 0x03) * 85;
586
//
587
// orb2_set(red, green, blue);
588
}
589

    
590
//DOES THIS WORK?
591
// Disables the timer1 interrupt, disabling the Orb's color fading capabilities
592
// You can still turn the red, green, and blue leds on and off with set_orb_dio
593
/* If we use the PWM for anything else besides the ORB, this implementation needs to be done better */
594
/**
595
 * Disables the orb color fading capabilities
596
 * by disabling the timer1 interrupt.
597
 *
598
 * @see orb_init
599
 **/
600
void orb_disable()
601
{
602
//        TCCR3B &= 0;          //Turn off everything
603
//        ORB_PORT |= _BV(ORB1_RED);
604
//        ORB_PORT |= _BV(ORB1_GREEN);
605
//        ORB_PORT |= _BV(ORB1_BLUE);
606
//        ORB_PORT |= _BV(ORB2_RED);
607
//        ORB_PORT |= _BV(ORB2_GREEN);
608
//        ORB_PORT |= _BV(ORB2_BLUE);
609
}
610

    
611
//DOES THIS WORK?
612
// Enables the timer1 interrupt, enabling the Orb's color fading capabilities
613
/**
614
 * Enables the orb's color fading capabilities.
615
 *
616
 * @see orb_init
617
 **/
618
void orb_enable()
619
{
620
////        TCCR0 |= _BV(COM01) | _BV(COM00)  | _BV(WGM00) | _BV(CS01);        //Toggle OC Pin on match, FAST PWM Mode, clock/8
621
//        TCCR3B =_BV(CS31);
622
}
623

    
624
/** @} **/ //end group
625

    
626

    
627
// ********************
628
// ** Initialization **
629
// ********************
630

    
631
/**
632
 * Initializes the PWM for Orb control. This must be called before 
633
 * the orbs are used for them to function.
634
 **/
635
void orb_init ()
636
{
637
        // Use 8 bit TC0. Timer mode:
638
        //   We cannot use CTC mode because it can only clear on OCR0 (in contrast
639
        //   to the 16 bit timers which can also use the ICR for that) and OCR0 is
640
        //   already used for generating output compare interrupts. We also need
641
        //   immediate (non double buffered) update of OCR0, so the only mode left
642
        //   is "Normal".
643
        //   Note that for a timer counting from 0 to 255, there are 256 states and
644
        //   thus 257 output possibilities (0/256...256/256)! Possible ways to deal
645
        //   with that:
646
        //     1. use a 16 bit variable for the PWM value (memory waste, overhead)
647
        //     2. use an additional flag for the 257th value (inconvenient)
648
        //     3. use 1/256...256/256 (skip 0, never complete off)
649
        //     4. use 0/256...256/256 (skip 256, never complete on)
650
        //     5. skip a value somewhere in the middle
651
        //   For this implementation, variant 4 was chosen.
652
        // Using and 8 bit timer has the added advantage that all the comparisons
653
        // are faster.
654
        
655
        // Enable the output ports and turn off the LEDs
656
        ORBDDR  |=  all_orbs_mask;
657
        ORBPORT |=  all_orbs_mask;
658

    
659
        // Set all orbs to "off"
660
        orb_set (0, 0, 0);
661

    
662
        // *** Set up the timer
663

    
664
        // Normal mode, Compare match output off, Prescaler
665
        TCCR0=_BV(CS02) | _BV(CS01) | _BV(CS00); // 1024, 30 Hz
666
        TCCR0=_BV(CS02) | _BV(CS01); // 1024, 30 Hz
667

    
668
        // Enable compare match and overflow interrupts
669
        TIMSK=_BV(OCIE0) | _BV(TOIE0);
670

    
671
    // Debug
672
    DDRF=6;
673

    
674
        
675
        // The output compare flag (and interrupt) is set at the next timer clock
676
        // cycle after compare match. So time=pwm_value-1 (for pwm_value==0: don't
677
        // switch on at all)
678
        // ORB1: red
679
        // ORB2: green
680

    
681
        // Left: greenish red, Right: greenish blue
682
        // For testing, set some pretty colors
683
        orbs_set (250, 127, 3, 3, 127, 250);
684
        //orbs_set (252, 129, 5, 3, 127, 250);
685
        //orbs_set (127, 127, 127, 127, 127, 127);
686

    
687
//        // Init mask: all masks where value>0
688
//        pwm_init_mask=
689
//                orb1_red_mask |
690
//                orb1_green_mask |
691
//                orb1_blue_mask |
692
//                orb2_green_mask |
693
//                orb2_blue_mask
694
//                ;
695
//
696
//        // Channels: value-1
697
//        pwm_channels[0].mask=orb2_red_mask   ; pwm_channels[0].time= 3-1;//0
698
//        pwm_channels[1].mask=orb1_blue_mask  ; pwm_channels[1].time= 3-1;//1
699
//        pwm_channels[2].mask=orb2_green_mask ; pwm_channels[2].time=127-1;//126
700
//        pwm_channels[3].mask=orb1_green_mask ; pwm_channels[3].time=127-1;//127
701
//        pwm_channels[4].mask=orb2_blue_mask  ; pwm_channels[4].time=250-1;//254
702
//        pwm_channels[5].mask=orb1_red_mask   ; pwm_channels[5].time=250-1;//255
703
}
704

    
705