Revision 1002
gaussian noise now has a gauss_init to initialize with a seed and chaos scalar
branches/simulator/projects/simulator/simulator/core/gauss.c | ||
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#include <math.h> |
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#include "gauss.h" |
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float chaos_scalar;
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double chaos_scalar;
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float gauss_noise(void)
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void gauss_init(double chaos, unsigned int seed)
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{ |
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float x1, x2, w, y1, y2; |
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chaos_scalar = chaos; |
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srand(seed); |
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} |
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srand( SEED ); |
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double gauss_noise(void) |
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{ |
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double x1, x2, w, y1, y2; |
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do |
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{ |
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x1 = 2.0 * rand()/RAND_MAX - 1.0; |
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x2 = 2.0 * rand()/RAND_MAX - 1.0; |
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w = x1 * x1 + x2 * x2; |
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} while ( w >= 1.0 ); |
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w = sqrt( (-2.0 * log( w ) ) / w ); |
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return (x1 * w); |
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w = sqrtf( (-2.0 * logf( w ) ) / w ); |
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return chaos_scalar*x1*w; |
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} |
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branches/simulator/projects/simulator/simulator/core/gauss.h | ||
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#ifndef __GAUSS_H__ |
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#define __GAUSS_H__ |
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#define SEED 0 |
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extern float chaos_scalar; |
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float gauss_noise(void); |
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extern double chaos_scalar; |
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void gauss_init(double chaos, unsigned int seed); |
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double gauss_noise(void); |
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#endif |
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