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Cleaned up code, removed all compiler warnings.
sped up simulator!
changed the delay to be less and removed spamming of printfs from world.c
rangefinders are in fact working now
Draws polygons in the environment.
added a sample world, updated main to load the sample world
added update_rangefinders, which should be enough for the demo tomorrow
max_objs is not an argument of load_world. Remove starts_with
started working on integrating with rangefinders
load world from input file, changed create poly to take an array of doubles
added some functions to initialize the world. still needs a lot of work
working ray-polygon collisions, but needs a lot of clean up
completed skeleton for the environment