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Bug #2134

Concurrency Issue with Behavior Overwrite

Added by Alex Zirbel almost 4 years ago. Updated almost 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
Scoutsim
Target version:
-
Start date:
02/10/2013
Due date:
% Done:

100%


Description

In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newly running behavior, causing the new behavior to send a couple /set_motors commands but then die.

Known workaround: pausing and resuming the behavior does get the behavior running again.

History

#1 Updated by Yuyang Guo almost 4 years ago

  • % Done changed from 0 to 100

#2 Updated by Priyanka Deo almost 4 years ago

  • Status changed from Assigned to Fixed

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