Bug #2129
Killing and respawning makes a scout uncontrollable
Start date:
01/28/2013
Due date:
% Done:
100%
Description
1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout called testbot.
Testbot is now uncontrollable and resumes the behavior of the previous testbot.
History
#1 Updated by Alex Zirbel over 10 years ago
- Assignee set to Priyanka Deo
Alex will help with this one too.
#2 Updated by Priyanka Deo over 10 years ago
- Assignee changed from Priyanka Deo to Alex Zirbel
Documented in Code
#3 Updated by Priyanka Deo over 10 years ago
- Assignee changed from Alex Zirbel to Yuyang Guo
#4 Updated by Priyanka Deo over 10 years ago
This probably occurs because when we kill a scout we dont stop running the existing behavior. If this is the case, it can be fixed by checking when we kill a scout, whether it is running any behaviors and then kill those processes.
#5 Updated by Yuyang Guo over 10 years ago
- % Done changed from 0 to 100
#6 Updated by Priyanka Deo over 10 years ago
- Status changed from Assigned to Fixed