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Bug #2129

Killing and respawning makes a scout uncontrollable

Added by Alex Zirbel about 11 years ago. Updated about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
Scoutsim
Target version:
-
Start date:
01/28/2013
Due date:
% Done:

100%


Description

1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout called testbot.

Testbot is now uncontrollable and resumes the behavior of the previous testbot.

History

#1 Updated by Alex Zirbel about 11 years ago

  • Assignee set to Priyanka Deo

Alex will help with this one too.

#2 Updated by Priyanka Deo about 11 years ago

  • Assignee changed from Priyanka Deo to Alex Zirbel

Documented in Code

#3 Updated by Priyanka Deo about 11 years ago

  • Assignee changed from Alex Zirbel to Yuyang Guo

#4 Updated by Priyanka Deo about 11 years ago

This probably occurs because when we kill a scout we dont stop running the existing behavior. If this is the case, it can be fixed by checking when we kill a scout, whether it is running any behaviors and then kill those processes.

#5 Updated by Yuyang Guo about 11 years ago

  • % Done changed from 0 to 100

#6 Updated by Priyanka Deo about 11 years ago

  • Status changed from Assigned to Fixed

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