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From 01/25/2013 to 02/23/2013

02/18/2013

06:48 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
Priyanka Deo
06:48 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
Priyanka Deo
07:25 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
Priyanka Deo
07:20 PM Colony Scout Task #2112 (Fixed): Clean up GUI code
Priyanka Deo
07:19 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
Priyanka Deo

02/17/2013

02:45 PM Colony Scout Bug #2138 (Fixed): Look into timestamps in sonar
Turns out headers aren't automatically filled in. This may be creating a bug in the sonar code, which relies on times... Alex Zirbel
02:26 PM Colony Scout Task #2137 (Wontfix): Add roslaunch scripts
Once done with other things:
Make a bunch of launch scripts. One of them should start up all the sensor nodes; oth...
Alex Zirbel
02:14 PM Colony Scout Task #2136 (Fixed): Change teleop_on behavior.
Change teleop so that the simulator ignores teleop commands if a behavior is running. Alex Zirbel
02:13 PM Colony Scout Task #2135 (Fixed): Remove headers from messages
Most .msg files have headers, which make it hard to spoof them on command line.
We should get rid of that.
Alex Zirbel

02/10/2013

02:38 PM Colony Scout Bug #2134 (Fixed): Concurrency Issue with Behavior Overwrite
In BehaviorGUI.py, if you run a new behavior, the rosnode kill used to stop the old behavior will often kill the newl... Alex Zirbel

02/03/2013

05:37 PM Colony Scout Bug #2082 (Fixed): Every behavior is instantiated when any is run
Priya is awesome and everyone should love her.
Fixed by putting the constructor of behaviors into the behavior lis...
Priyanka Deo
03:37 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
This probably occurs because when we kill a scout we dont stop running the existing behavior. If this is the case, it... Priyanka Deo
03:24 PM Colony Scout Bug #2122 (Fixed): Standardize encoders
Reasonably fixed - can't get it more precise without hardware testing anyway. Alex Zirbel
03:23 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
Alex Zirbel
03:23 PM Colony Scout Bug #2132: Delay before motor commands start
Fixed by adding a latch to the ROS service advertising. Alex Zirbel

01/30/2013

08:09 PM Colony Scout Bug #2131: Resume button doesn't work
Documented in code Priyanka Deo
08:09 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
Documented in Code Priyanka Deo

01/29/2013

06:05 PM Colony Scout Bug #2133 (Fixed): Adding scout with an empty name is bad.
Because it can't be killed. Don't let it be added. Alex Zirbel
07:27 PM Colony Scout Bug #2129: Killing and respawning makes a scout uncontrollable
Alex will help with this one too. Alex Zirbel

01/28/2013

06:21 PM Colony Scout Bug #2132 (Fixed): Delay before motor commands start
The first motor command rarely works.
Putting a delay before sending any commands is a quickfix, and this could be...
Alex Zirbel
06:20 PM Colony Scout Bug #2131 (Fixed): Resume button doesn't work
In the python GUI, the resume button does nothing. Alex Zirbel
06:20 PM Colony Scout Bug #2130 (Fixed): Running a scout then starting teleop
Interaction of teleop and behaviors is bad.
For example, if teleop is on, then the behavior will seem to be bugged...
Alex Zirbel
06:12 PM Colony Scout Bug #2129 (Fixed): Killing and respawning makes a scout uncontrollable
1. Create a new scout (ie "testbot")
2. Run a behavior on testbot
3. Kill testbot via GUI
4. Spawn another scout c...
Alex Zirbel
 

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