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root / scout / libscout / src / behaviors @ faa11f08

Name Size
Odometry.cpp 2.04 KB
Odometry.h 1.22 KB
Scheduler.cpp 5.52 KB
Scheduler.h 853 Bytes
WH_Robot.cpp 5.88 KB
WH_Robot.h 986 Bytes
draw_ccw_circle.cpp 1.29 KB
draw_ccw_circle.h 1.55 KB
draw_cw_circle.cpp 1.46 KB
draw_cw_circle.h 1.54 KB
line_follow.cpp 3.2 KB
line_follow.h 1.84 KB
maze_solve.cpp 7.65 KB
maze_solve.h 1.6 KB
navigationMap.cpp 10.7 KB
navigationMap.h 4.54 KB
pause_scout.cpp 1.24 KB
pause_scout.h 1.49 KB
trafficNavigation.cpp 12.8 KB
trafficNavigation.h 5.14 KB
wl_test.cpp 1.84 KB
wl_test.h 1.65 KB

Latest revisions

# Date Author Comment
faa11f08 02/03/2013 04:54 pm Priya

Changed it so that all behaviors are not instantiated immediately. Also changed pause so it does not spam (0, 0) motor speeds.

c840fbe6 12/02/2012 07:36 pm Priya

Changed linefollowing so that turns start working once again. Also fixed some bugs with maze solving.

2b0c2534 12/02/2012 07:06 pm Priya

Called spinOnce to update sonar readings.

754da79f 12/02/2012 05:18 pm Priya

Added the behavior to behavior list and cmakelists and made things compile.

f878b5f9 12/02/2012 05:03 pm Priya

Finished writing up the maze solving behavior.

64ee446f 12/01/2012 01:10 am Yuyang

a poor barebone of maze_solve that I wasn't able to finish

7f095440 11/30/2012 07:55 pm Priya

Sepearated refresh rate for scouts and for the simulator.

6fab3966 11/30/2012 07:21 pm Alex Zirbel

Fixed the line following code.

Now works with new units
Fixed a bug with reading the line location, correctly centering the line between -3.5 and 3.5 rather than -4 and 3.
Also fixed a bug caused by overflow in absolute speeds sent to motor control, which fixed bouncing in line following.

25694a03 11/17/2012 02:29 am Priya

Changes so that scout1 automatically spawns upon creation of the
simulator environment, and that line follow just continuously follows
lines instead of prior line-following-capability testing code.

ddfeb111 11/17/2012 02:15 am Priya

Fixing bugs with ghost scout (these were problems in odometry related
to constants in the simulator and coordinate frame and theta representation
in the simulator). Also made ghost scout translucent in order to differentiate
it.

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