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/**
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 * Copyright (c) 2011 Colony Project
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 * 
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use,
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 * copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following
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 * conditions:
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 * 
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * @file priya_behavior.cpp
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 * @brief A simple robot behavior, smart-runaround style, that uses
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 * the behavior class
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 * 
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 * @author Colony Project, CMU Robotics Club
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 * @author Alex Zirbel
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 * @author Priyanka Deo
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 */
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#include "Behavior.h"
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/**
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 * @brief Priya_Behavior A simple robot behavior.
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 *
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 * Inherits Behavior class which contains all basic behavior
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 * functionality.
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 */
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class Priya_Behavior:Behavior
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{
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        /**
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         * @brief Main. The main function for the behavior.
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         *
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         * Defined in Behavior class as a virtual. Must be
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         * implemented in functional behaviors.
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         */
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        int main(int argc, char **argv)
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        {
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                init(argc, argv);
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                while(ok())
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                {
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                        motors.set_sides(20, 80, MOTOR_ABSOLUTE);
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                        spinOnce();
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                        loop_rate.sleep();
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                }
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                return 0;
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        }
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};