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root / scout @ ce559b91

Name Size
  analog
  bom
  buttons
  cliffsensor
  encoders
  headlights
  libscout
  messages
  motors
  power
  scoutsim
  sonar
  usb_serial
CMakeLists.txt 815 Bytes
Doxyfile 69 KB
Makefile 48 Bytes
stack.xml 236 Bytes

Latest revisions

# Date Author Comment
ce559b91 01/05/2012 12:14 AM Alex Zirbel

Fixed the encoders node.

Simplified the node to only advertise a single service - a query allows other nodes to find out, simply, the total distance traveled. The node also only handles plain encoder ticks, because distance and such computation should be done on the library end.

572adceb 01/04/2012 11:44 PM Alex Zirbel

Fixed the analog node.

Only a couple small changes were needed here. For the most part, good job Dev - looks like this is set up correctly for a skeleton. Changes were debugging only.

9b11c5b3 01/04/2012 11:33 PM Alex Zirbel

Small tidying up.

Took out unneeded gensrv() in buttons, which caused a compilation warning, and made miniscule style changes to motors.cpp.

4069a378 01/04/2012 11:32 PM Alex Zirbel

Fixed the usb_serial node so it now compiles.

Moved the previously split send_serial_data and receive_serial_data into a single message. Renamed files to use usb_serial instead of usbserial. Updated CMakeLists to actually refer to usb_serial and not motors. Fixed bugs.

b00761a0 01/04/2012 10:27 PM Alex Zirbel

Updated ButtonControl and SonarControl.

Finally, the behavior compiles. Had to fix a lot of problems involving misunderstandings with Publisher/Client/ServiceServer/ServiceClient confusion.

We can now run priya_behavior as an executable, though the process for generating behavior executables still needs some work.

c492be62 01/03/2012 11:41 PM Alex Zirbel

Updated the licensing information in many files.

This is a broken commit because I decided to do this at a bad time. Sorry! The build will be working after next commit, I promise (and I won't push till then). This commit reflects the licensing in the files after I used my auto-add/remove script.

cc558a8d 01/02/2012 07:18 PM Alex Zirbel

Modified the Behaviors to take a scoutname.

Scoutname now specifies which scout the behavior will affect. Scoutname must be passed to the constructors of each control module (some of which are now in need of modification), so that they can publish to the correct topic....

4de6257c 01/02/2012 05:08 PM Alex Zirbel

Didn't update the CMakeLists in my previous commit.

Removed references to now nonexistant files.

c384dc7e 01/02/2012 03:14 PM Alex Zirbel

Updated the Behavior definition and extensions.

The Behavior.cpp/h class now works and can be extended by simply implementing its run() method. However, the subclass must also be extantiated and used in an external executable. An example of this can be seen in PriyaBehavior.cpp/h, and the executable, priya_behavior_process.cpp. In the future, we should move all behaviors into a behaviors/ folder, and autogenerate the executable to be compiled....

cef78c70 12/30/2011 12:27 AM Priyanka Deo

Created Behavior class and a sample behavior using the class. Not tested.

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