root / scout / scoutsim / src / scout.cpp @ c492be62
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/**
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* The code in this package was developed using the structure of Willow
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* Garage's turtlesim package. It was modified by the CMU Robotics Club
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* to be used as a simulator for the Colony Scout robot.
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*
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* All redistribution of this code is limited to the terms of Willow Garage's
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* licensing terms, as well as under permission from the CMU Robotics Club.
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*
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* Copyright (c) 2011 Colony Project
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* Copyright (c) 2009, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* Neither the name of the Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "scout.h" |
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#include <wx/wx.h> |
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#define DEFAULT_PEN_R 0xb3 |
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#define DEFAULT_PEN_G 0xb8 |
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#define DEFAULT_PEN_B 0xff |
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namespace scoutsim
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{ |
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Scout::Scout(const ros::NodeHandle& nh,
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const wxImage& scout_image,
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const Vector2& pos,
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float orient)
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: node (nh) |
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, scout_image(scout_image) |
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, pos(pos) |
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, orient(orient) |
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, lin_vel(0.0) |
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, ang_vel(0.0) |
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, pen_on(true)
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, pen(wxColour(DEFAULT_PEN_R, DEFAULT_PEN_G, DEFAULT_PEN_B)) |
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{ |
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pen.SetWidth(3);
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scout = wxBitmap(scout_image); |
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motors_sub = node.subscribe("set_motors", 1, &Scout::setMotors, this); |
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pose_pub = node.advertise<Pose>("pose", 1); |
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color_pub = node.advertise<Color>("color_sensor", 1); |
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set_pen_srv = node.advertiseService("set_pen",
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&Scout::setPenCallback, |
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this);
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meter = scout.GetHeight(); |
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} |
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/**
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* A callback function that sets velocity based on a set_motors
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* request.
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* @todo Use "callback" in all callback function names? Or remove?
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*/
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void Scout::setMotors(const motors::set_motors::ConstPtr& msg) |
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{ |
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last_command_time = ros::WallTime::now(); |
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if(msg->fl_set)
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{ |
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motor_fl_speed = msg->fl_speed; |
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} |
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if(msg->fr_set)
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{ |
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motor_fr_speed = msg->fr_speed; |
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} |
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if(msg->bl_set)
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{ |
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motor_bl_speed = msg->bl_speed; |
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} |
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if(msg->br_set)
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{ |
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motor_br_speed = msg->br_speed; |
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} |
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// Assume that the two motors on the same side will be set to
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// roughly the same speed. Does not account for slip conditions
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// when they are set to different speeds.
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float l_speed = (float (motor_fl_speed + motor_bl_speed)) / 2; |
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float r_speed = (float (motor_fr_speed + motor_br_speed)) / 2; |
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// Set the linear and angular speeds
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lin_vel = SPEED_SCALE_FACTOR * (l_speed + r_speed) / 2;
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ang_vel = SPEED_SCALE_FACTOR * (r_speed - l_speed); |
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} |
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float Scout::getSonar(float angle) |
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{ |
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return 0.0; |
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} |
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bool Scout::setPenCallback(scoutsim::SetPen::Request& req,
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scoutsim::SetPen::Response&) |
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{ |
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pen_on = !req.off; |
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if (req.off)
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{ |
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return true; |
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} |
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wxPen pen(wxColour(req.r, req.g, req.b)); |
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if (req.width != 0) |
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{ |
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pen.SetWidth(req.width); |
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} |
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pen = pen; |
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return true; |
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} |
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void Scout::update(double dt, wxMemoryDC& path_dc, |
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const wxImage& path_image, wxColour background_color,
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float canvas_width, float canvas_height) |
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{ |
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Vector2 old_pos = pos; |
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orient = fmod(orient + ang_vel * dt, 2*PI);
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pos.x += sin(orient + PI/2.0) * lin_vel * dt; |
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pos.y += cos(orient + PI/2.0) * lin_vel * dt; |
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// Clamp to screen size
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if (pos.x < 0 || pos.x >= canvas_width |
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|| pos.y < 0 || pos.y >= canvas_height)
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{ |
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ROS_WARN("Oh no! I hit the wall! (Clamping from [x=%f, y=%f])", pos.x, pos.y);
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} |
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pos.x = std::min(std::max(pos.x, 0.0f), canvas_width); |
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pos.y = std::min(std::max(pos.y, 0.0f), canvas_height); |
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int canvas_x = pos.x * meter;
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int canvas_y = pos.y * meter;
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{ |
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wxImage rotated_image = |
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scout_image.Rotate(orient - PI/2.0, |
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wxPoint(scout_image.GetWidth() / 2,
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scout_image.GetHeight() / 2),
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false);
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for (int y = 0; y < rotated_image.GetHeight(); ++y) |
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{ |
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for (int x = 0; x < rotated_image.GetWidth(); ++x) |
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{ |
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if (rotated_image.GetRed(x, y) == 255 |
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&& rotated_image.GetBlue(x, y) == 255
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&& rotated_image.GetGreen(x, y) == 255)
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{ |
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rotated_image.SetAlpha(x, y, 0);
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} |
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} |
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} |
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scout = wxBitmap(rotated_image); |
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} |
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Pose p; |
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p.x = pos.x; |
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p.y = canvas_height - pos.y; |
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p.theta = orient; |
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p.linear_velocity = lin_vel; |
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p.angular_velocity = ang_vel; |
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pose_pub.publish(p); |
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// Figure out (and publish) the color underneath the scout
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{ |
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wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight()); |
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Color color; |
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color.r = path_image.GetRed(canvas_x, canvas_y); |
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color.g = path_image.GetGreen(canvas_x, canvas_y); |
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color.b = path_image.GetBlue(canvas_x, canvas_y); |
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color_pub.publish(color); |
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} |
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ROS_DEBUG("[%s]: pos_x: %f pos_y: %f theta: %f",
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node.getNamespace().c_str(), pos.x, pos.y, orient); |
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if (pen_on)
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{ |
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if (pos != old_pos)
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{ |
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path_dc.SetPen(pen); |
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path_dc.DrawLine(pos.x * meter, pos.y * meter, |
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old_pos.x * meter, old_pos.y * meter); |
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} |
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} |
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} |
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void Scout::paint(wxDC& dc)
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{ |
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wxSize scout_size = wxSize(scout.GetWidth(), scout.GetHeight()); |
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dc.DrawBitmap(scout, pos.x * meter - (scout_size.GetWidth() / 2),
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pos.y * meter - (scout_size.GetHeight() / 2), true); |
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} |
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} |