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root / scout / scoutsim / src / scoutsim_internal.h @ 7f095440

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1 d47defa6 Alex
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#ifndef _SCOUTSIM_INTERNAL_
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#define _SCOUTSIM_INTERNAL_
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    /**
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     * State of the whole world, positions of all scouts!
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     * Passed by reference to scouts for reading on update loop.
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     * Updated only by sim_frame to prevent concurrency problems.
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     */
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    typedef struct world_state
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    {
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        float canvas_width;
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        float canvas_height;
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    } world_state;
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#endif /* _SCOUTSIM_INTERNAL_ */